virtualx-engine/platform/android
Rémi Verschelde 51991e2014
Merge pull request #84674 from m4gr3d/add_flag_to_run_scons_from_gradle
Add parameter to allow generation of the Godot native shared libraries from gradle
2024-01-29 23:24:05 +01:00
..
api
doc_classes Docs: Fix link to Android Gradle build tutorial 2023-10-16 12:27:24 +02:00
export Update Android dependencies for the project 2024-01-18 10:35:32 -08:00
java Merge pull request #84674 from m4gr3d/add_flag_to_run_scons_from_gradle 2024-01-29 23:24:05 +01:00
plugin Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
android_input_handler.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
android_input_handler.h Android stylus pressure and tilt support 2023-08-15 19:55:17 +12:00
android_keys_utils.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
android_keys_utils.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added 2023-12-25 11:13:01 +08:00
dir_access_jandroid.cpp [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
dir_access_jandroid.h
display_server_android.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
display_server_android.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
file_access_android.cpp Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
file_access_android.h Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
file_access_filesystem_jandroid.cpp Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
file_access_filesystem_jandroid.h Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
java_class_wrapper.cpp Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
java_godot_io_wrapper.cpp
java_godot_io_wrapper.h
java_godot_lib_jni.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
java_godot_lib_jni.h Android stylus pressure and tilt support 2023-08-15 19:55:17 +12:00
java_godot_view_wrapper.cpp
java_godot_view_wrapper.h Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
java_godot_wrapper.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
java_godot_wrapper.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
jni_utils.cpp
jni_utils.h
net_socket_android.cpp
net_socket_android.h
os_android.cpp Revert https://github.com/godotengine/godot/pull/86682 for the Android platform as it breaks dynamic library loading 2024-01-04 10:06:55 -08:00
os_android.h Improve engine startup/shutdown benchmarks 2023-12-08 12:53:04 +01:00
platform_config.h
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md
SCsub Add generate_apk=yes to generate an APK after building 2023-12-13 00:27:57 +01:00
string_android.h
thread_jandroid.cpp
thread_jandroid.h
tts_android.cpp [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
tts_android.h
vulkan_context_android.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
vulkan_context_android.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.