virtualx-engine/servers/visual/rasterizer
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
rasterizer.cpp Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer.h Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer_canvas_rd.cpp Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer_canvas_rd.h Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer_rd.cpp Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer_rd.h Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer_scene_forward_rd.cpp Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer_scene_forward_rd.h Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer_storage_rd.cpp Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer_storage_rd.h Texture refactor 2020-02-11 11:53:26 +01:00
SCsub Texture refactor 2020-02-11 11:53:26 +01:00