virtualx-engine/modules/gdnative/godot/godot_pool_arrays.h
2017-04-09 21:07:53 +02:00

285 lines
12 KiB
C++

/*************************************************************************/
/* godot_pool_arrays.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_POOL_ARRAYS_H
#define GODOT_POOL_ARRAYS_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
/////// PoolByteArray
#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
typedef struct godot_pool_byte_array {
uint8_t _dont_touch_that[8];
} godot_pool_byte_array;
#endif
/////// PoolIntArray
#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
typedef struct godot_pool_int_array {
uint8_t _dont_touch_that[8];
} godot_pool_int_array;
#endif
/////// PoolRealArray
#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
typedef struct godot_pool_real_array {
uint8_t _dont_touch_that[8];
} godot_pool_real_array;
#endif
/////// PoolStringArray
#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
typedef struct godot_pool_string_array {
uint8_t _dont_touch_that[8];
} godot_pool_string_array;
#endif
/////// PoolVector2Array
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
typedef struct godot_pool_vector2_array {
uint8_t _dont_touch_that[8];
} godot_pool_vector2_array;
#endif
/////// PoolVector3Array
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
typedef struct godot_pool_vector3_array {
uint8_t _dont_touch_that[8];
} godot_pool_vector3_array;
#endif
/////// PoolColorArray
#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
typedef struct godot_pool_color_array {
uint8_t _dont_touch_that[8];
} godot_pool_color_array;
#endif
#include "../godot.h"
#include "godot_array.h"
// byte
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba);
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a);
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data);
void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array);
int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba);
void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data);
void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx);
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size);
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx);
godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba);
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba);
// int
void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pia);
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pia, const godot_array *p_a);
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pia, const godot_int p_data);
void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pia, const godot_pool_int_array *p_array);
int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pia);
void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pia, const godot_int p_data);
void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_int p_idx);
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size);
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pia, const godot_int p_idx);
godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pia);
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia);
// real
void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pra);
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pra, const godot_array *p_a);
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pra, const godot_real p_data);
void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pra, const godot_pool_real_array *p_array);
int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pra);
void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pra, const godot_real p_data);
void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godot_int p_idx);
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size);
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pra, const godot_int p_idx);
godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pra);
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra);
// string
void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_psa);
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_psa, const godot_array *p_a);
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_psa, const godot_string *p_data);
void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_psa, const godot_pool_string_array *p_array);
int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_psa);
void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_psa, const godot_string *p_data);
void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const godot_int p_idx);
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size);
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_psa, const godot_int p_idx);
godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_psa);
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa);
// vector2
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pv2a);
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pv2a, const godot_array *p_a);
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pv2a, const godot_pool_vector2_array *p_array);
int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pv2a);
void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size);
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pv2a);
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a);
// vector3
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pv3a);
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pv3a, const godot_array *p_a);
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pv3a, const godot_pool_vector3_array *p_array);
int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pv3a);
void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size);
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pv3a);
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a);
// color
void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pca);
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pca, const godot_array *p_a);
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pca, const godot_color *p_data);
void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pca, const godot_pool_color_array *p_array);
int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pca);
void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pca, const godot_color *p_data);
void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const godot_int p_idx);
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size);
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pca, const godot_int p_idx);
godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pca);
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca);
#ifdef __cplusplus
}
#endif
#endif // GODOT_POOL_ARRAYS_H