a627cdafc5
Happy new year to the wonderful Godot community!
279 lines
11 KiB
C++
279 lines
11 KiB
C++
/*************************************************************************/
|
|
/* FBXDeformer.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2019, assimp team
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file FBXNoteAttribute.cpp
|
|
* @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
|
|
*/
|
|
|
|
#include "FBXDocument.h"
|
|
#include "FBXDocumentUtil.h"
|
|
#include "FBXMeshGeometry.h"
|
|
#include "FBXParser.h"
|
|
#include "core/math/math_funcs.h"
|
|
#include "core/math/transform.h"
|
|
|
|
#include <iostream>
|
|
|
|
namespace FBXDocParser {
|
|
|
|
using namespace Util;
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Deformer::Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
Object(id, element, name) {
|
|
const ScopePtr sc = GetRequiredScope(element);
|
|
|
|
const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
|
|
props = GetPropertyTable(doc, "Deformer.Fbx" + classname, element, sc, true);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Deformer::~Deformer() {
|
|
}
|
|
|
|
Constraint::Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
Object(id, element, name) {
|
|
const ScopePtr sc = GetRequiredScope(element);
|
|
const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
|
|
// used something.fbx as this is a cache name.
|
|
props = GetPropertyTable(doc, "Something.Fbx" + classname, element, sc, true);
|
|
}
|
|
|
|
Constraint::~Constraint() {
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Cluster::Cluster(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
Deformer(id, element, doc, name), valid_transformAssociateModel(false) {
|
|
const ScopePtr sc = GetRequiredScope(element);
|
|
// for( auto element : sc.Elements())
|
|
// {
|
|
// std::cout << "cluster element: " << element.first << std::endl;
|
|
// }
|
|
//
|
|
// element: Indexes
|
|
// element: Transform
|
|
// element: TransformAssociateModel
|
|
// element: TransformLink
|
|
// element: UserData
|
|
// element: Version
|
|
// element: Weights
|
|
|
|
const ElementPtr Indexes = sc->GetElement("Indexes");
|
|
const ElementPtr Weights = sc->GetElement("Weights");
|
|
|
|
const ElementPtr TransformAssociateModel = sc->GetElement("TransformAssociateModel");
|
|
if (TransformAssociateModel != nullptr) {
|
|
//Transform t = ReadMatrix(*TransformAssociateModel);
|
|
link_mode = SkinLinkMode_Additive;
|
|
valid_transformAssociateModel = true;
|
|
} else {
|
|
link_mode = SkinLinkMode_Normalized;
|
|
valid_transformAssociateModel = false;
|
|
}
|
|
|
|
const ElementPtr Transform = GetRequiredElement(sc, "Transform", element);
|
|
const ElementPtr TransformLink = GetRequiredElement(sc, "TransformLink", element);
|
|
|
|
// todo: check if we need this
|
|
//const Element& TransformAssociateModel = GetRequiredElement(sc, "TransformAssociateModel", &element);
|
|
|
|
transform = ReadMatrix(Transform);
|
|
transformLink = ReadMatrix(TransformLink);
|
|
|
|
// it is actually possible that there be Deformer's with no weights
|
|
if (!!Indexes != !!Weights) {
|
|
DOMError("either Indexes or Weights are missing from Cluster", element);
|
|
}
|
|
|
|
if (Indexes) {
|
|
ParseVectorDataArray(indices, Indexes);
|
|
ParseVectorDataArray(weights, Weights);
|
|
}
|
|
|
|
if (indices.size() != weights.size()) {
|
|
DOMError("sizes of index and weight array don't match up", element);
|
|
}
|
|
|
|
// read assigned node
|
|
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Model");
|
|
for (const Connection *con : conns) {
|
|
const Model *mod = ProcessSimpleConnection<Model>(*con, false, "Model -> Cluster", element);
|
|
if (mod) {
|
|
node = mod;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!node) {
|
|
DOMError("failed to read target Node for Cluster", element);
|
|
node = nullptr;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Cluster::~Cluster() {
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Skin::Skin(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
Deformer(id, element, doc, name), accuracy(0.0f) {
|
|
const ScopePtr sc = GetRequiredScope(element);
|
|
|
|
// keep this it is used for debugging and any FBX format changes
|
|
// for (auto element : sc.Elements()) {
|
|
// std::cout << "skin element: " << element.first << std::endl;
|
|
// }
|
|
|
|
const ElementPtr Link_DeformAcuracy = sc->GetElement("Link_DeformAcuracy");
|
|
if (Link_DeformAcuracy) {
|
|
accuracy = ParseTokenAsFloat(GetRequiredToken(Link_DeformAcuracy, 0));
|
|
}
|
|
|
|
const ElementPtr SkinType = sc->GetElement("SkinningType");
|
|
|
|
if (SkinType) {
|
|
std::string skin_type = ParseTokenAsString(GetRequiredToken(SkinType, 0));
|
|
|
|
if (skin_type == "Linear") {
|
|
skinType = Skin_Linear;
|
|
} else if (skin_type == "Rigid") {
|
|
skinType = Skin_Rigid;
|
|
} else if (skin_type == "DualQuaternion") {
|
|
skinType = Skin_DualQuaternion;
|
|
} else if (skin_type == "Blend") {
|
|
skinType = Skin_Blend;
|
|
} else {
|
|
print_error("[doc:skin] could not find valid skin type: " + String(skin_type.c_str()));
|
|
}
|
|
}
|
|
|
|
// resolve assigned clusters
|
|
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
|
|
|
|
//
|
|
|
|
clusters.reserve(conns.size());
|
|
for (const Connection *con : conns) {
|
|
const Cluster *cluster = ProcessSimpleConnection<Cluster>(*con, false, "Cluster -> Skin", element);
|
|
if (cluster) {
|
|
clusters.push_back(cluster);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Skin::~Skin() {
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
BlendShape::BlendShape(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
Deformer(id, element, doc, name) {
|
|
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
|
|
blendShapeChannels.reserve(conns.size());
|
|
for (const Connection *con : conns) {
|
|
const BlendShapeChannel *bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
|
|
if (bspc) {
|
|
blendShapeChannels.push_back(bspc);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
BlendShape::~BlendShape() {
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
BlendShapeChannel::BlendShapeChannel(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
|
|
Deformer(id, element, doc, name) {
|
|
const ScopePtr sc = GetRequiredScope(element);
|
|
const ElementPtr DeformPercent = sc->GetElement("DeformPercent");
|
|
if (DeformPercent) {
|
|
percent = ParseTokenAsFloat(GetRequiredToken(DeformPercent, 0));
|
|
}
|
|
const ElementPtr FullWeights = sc->GetElement("FullWeights");
|
|
if (FullWeights) {
|
|
ParseVectorDataArray(fullWeights, FullWeights);
|
|
}
|
|
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Geometry");
|
|
shapeGeometries.reserve(conns.size());
|
|
for (const Connection *con : conns) {
|
|
const ShapeGeometry *const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
|
|
if (sg) {
|
|
shapeGeometries.push_back(sg);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
BlendShapeChannel::~BlendShapeChannel() {
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
} // namespace FBXDocParser
|