8997084831
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
41 lines
862 B
C++
41 lines
862 B
C++
/*************************************************/
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/* context_gl.cpp */
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/*************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/*************************************************/
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/* Source code within this file is: */
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/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
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/* All Rights Reserved. */
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/*************************************************/
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#include "context_gl.h"
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#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
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ContextGL *ContextGL::singleton=NULL;
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ContextGL *ContextGL::get_singleton() {
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return singleton;
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}
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ContextGL::ContextGL() {
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ERR_FAIL_COND(singleton);
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singleton=this;
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}
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ContextGL::~ContextGL() {
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if (singleton==this)
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singleton=NULL;
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}
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#endif
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