virtualx-engine/scene
Nickolai Korshunov 83f065c0ef Ensure that SceneTree is initialized and finalized at correct time
SceneTree should be fully initialized before any tree operation with any node and finalized only after all nodes exited tree.
2023-06-20 23:47:02 +03:00
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2d Fix NavigationAgent2D path debug hidden behind canvas items 2023-06-19 15:43:35 +02:00
3d Merge pull request #77465 from lyuma/ik_skeleton_reference_bug 2023-06-20 00:02:47 +02:00
animation Use get_node_or_null when null checks are present 2023-06-10 13:22:56 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
gui Merge pull request #78236 from AThousandShips/nine_tex_fix 2023-06-20 09:21:15 +02:00
main Ensure that SceneTree is initialized and finalized at correct time 2023-06-20 23:47:02 +03:00
resources Fixes TileSet set as local to scene 2023-06-20 17:48:56 +02:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
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