virtualx-engine/modules/gdnative/godot/godot_transform.cpp
2017-04-09 21:07:53 +02:00

71 lines
3.3 KiB
C++

/*************************************************************************/
/* godot_transform.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_transform.h"
#include "math/transform.h"
#ifdef __cplusplus
extern "C" {
#endif
void _transform_api_anchor() {
}
void GDAPI godot_transform_new(godot_transform *p_trans) {
Transform *trans = (Transform *)p_trans;
*trans = Transform();
}
void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) {
Transform *trans = (Transform *)p_trans;
const Basis *basis = (const Basis *)p_basis;
*trans = Transform(*basis);
}
void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) {
Transform *trans = (Transform *)p_trans;
const Basis *basis = (const Basis *)p_basis;
const Vector3 *origin = (const Vector3 *)p_origin;
*trans = Transform(*basis, *origin);
}
godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) {
Transform *trans = (Transform *)p_trans;
return (godot_basis *)&trans->basis;
}
godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) {
Transform *trans = (Transform *)p_trans;
return (godot_vector3 *)&trans->origin;
}
#ifdef __cplusplus
}
#endif