virtualx-engine/platform/macos
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
..
doc_classes [macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
export Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
crash_handler_macos.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
crash_handler_macos.mm Made signal handling more uniform. Fixes #82102 2023-09-22 20:06:58 -06:00
detect.py Merge pull request #85206 from bruvzg/mac_clang_version_check_update 2024-01-18 16:33:39 +01:00
dir_access_macos.h Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
dir_access_macos.mm Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
display_server_macos.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
display_server_macos.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
gl_manager_macos_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_angle.mm [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. 2023-12-05 15:39:40 +02:00
gl_manager_macos_legacy.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_legacy.mm Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
godot_application.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
godot_application.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
godot_application_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_application_delegate.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_button_view.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_button_view.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_content_view.h [macOS] Fix live resize with the latest MoltenVK version. 2023-09-05 16:21:08 +03:00
godot_content_view.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
godot_main_macos.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_menu_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_menu_delegate.mm Don't use TTR/RTR for ERR/WARN prints 2023-11-12 12:00:55 +01:00
godot_menu_item.h [macOS] Add about_to_open and popup_hide callback for the global menus, move part of logic to the PopupMenu to allow live menu modification. 2023-10-04 09:49:51 +03:00
godot_menu_item.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window.mm [macOS] Fix IME focus in popup windows. 2023-06-09 08:03:13 +03:00
godot_window_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window_delegate.mm [macOS] Fix transparent and borderless flags interaction with full-screen mode. 2023-11-14 08:36:32 +02:00
joypad_macos.cpp [macOS] Move Wno-deprecated-declarations to pragmas in the OpenGL related files, update some deprecated code. 2023-01-20 11:31:07 +02:00
joypad_macos.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
key_mapping_macos.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_macos.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
macos_terminal_logger.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
macos_terminal_logger.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
os_macos.h [macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
os_macos.mm Distinguishs between dynamic library not found and can't be opened. 2024-01-01 20:01:57 +08:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_macos_builders.py
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
tts_macos.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
tts_macos.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_macos.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
vulkan_context_macos.mm Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation