virtualx-engine/editor/project_manager/project_list.cpp
2024-02-15 16:51:19 -03:00

1074 lines
33 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/**************************************************************************/
/* project_list.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "project_list.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/project_manager.h"
#include "editor/project_manager/project_tag.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/image_texture.h"
void ProjectListItemControl::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
if (icon_needs_reload) {
// The project icon may not be loaded by the time the control is displayed,
// so use a loading placeholder.
project_icon->set_texture(get_editor_theme_icon(SNAME("ProjectIconLoading")));
}
project_title->begin_bulk_theme_override();
project_title->add_theme_font_override("font", get_theme_font(SNAME("title"), EditorStringName(EditorFonts)));
project_title->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("title_size"), EditorStringName(EditorFonts)));
project_title->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("Tree")));
project_title->end_bulk_theme_override();
project_path->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("Tree")));
project_unsupported_features->set_texture(get_editor_theme_icon(SNAME("NodeWarning")));
favorite_button->set_texture_normal(get_editor_theme_icon(SNAME("Favorites")));
if (project_is_missing) {
explore_button->set_icon(get_editor_theme_icon(SNAME("FileBroken")));
} else {
explore_button->set_icon(get_editor_theme_icon(SNAME("Load")));
}
} break;
case NOTIFICATION_MOUSE_ENTER: {
is_hovering = true;
queue_redraw();
} break;
case NOTIFICATION_MOUSE_EXIT: {
is_hovering = false;
queue_redraw();
} break;
case NOTIFICATION_DRAW: {
if (is_selected) {
draw_style_box(get_theme_stylebox(SNAME("selected"), SNAME("Tree")), Rect2(Point2(), get_size()));
}
if (is_hovering) {
draw_style_box(get_theme_stylebox(SNAME("hover"), SNAME("Tree")), Rect2(Point2(), get_size()));
}
draw_line(Point2(0, get_size().y + 1), Point2(get_size().x, get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree")));
} break;
}
}
void ProjectListItemControl::_favorite_button_pressed() {
emit_signal(SNAME("favorite_pressed"));
}
void ProjectListItemControl::_explore_button_pressed() {
emit_signal(SNAME("explore_pressed"));
}
void ProjectListItemControl::set_project_title(const String &p_title) {
project_title->set_text(p_title);
}
void ProjectListItemControl::set_project_path(const String &p_path) {
project_path->set_text(p_path);
}
void ProjectListItemControl::set_tags(const PackedStringArray &p_tags, ProjectList *p_parent_list) {
for (const String &tag : p_tags) {
ProjectTag *tag_control = memnew(ProjectTag(tag));
tag_container->add_child(tag_control);
tag_control->connect_button_to(callable_mp(p_parent_list, &ProjectList::add_search_tag).bind(tag));
}
}
void ProjectListItemControl::set_project_icon(const Ref<Texture2D> &p_icon) {
icon_needs_reload = false;
// The default project icon is 128×128 to look crisp on hiDPI displays,
// but we want the actual displayed size to be 64×64 on loDPI displays.
project_icon->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
project_icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE);
project_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
project_icon->set_texture(p_icon);
}
void ProjectListItemControl::set_unsupported_features(PackedStringArray p_features) {
if (p_features.size() > 0) {
String tooltip_text = "";
for (int i = 0; i < p_features.size(); i++) {
if (ProjectList::project_feature_looks_like_version(p_features[i])) {
tooltip_text += TTR("This project was last edited in a different Godot version: ") + p_features[i] + "\n";
p_features.remove_at(i);
i--;
}
}
if (p_features.size() > 0) {
String unsupported_features_str = String(", ").join(p_features);
tooltip_text += TTR("This project uses features unsupported by the current build:") + "\n" + unsupported_features_str;
}
project_unsupported_features->set_tooltip_text(tooltip_text);
project_unsupported_features->show();
} else {
project_unsupported_features->hide();
}
}
bool ProjectListItemControl::should_load_project_icon() const {
return icon_needs_reload;
}
void ProjectListItemControl::set_selected(bool p_selected) {
is_selected = p_selected;
queue_redraw();
}
void ProjectListItemControl::set_is_favorite(bool p_favorite) {
favorite_button->set_modulate(p_favorite ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2));
}
void ProjectListItemControl::set_is_missing(bool p_missing) {
if (project_is_missing == p_missing) {
return;
}
project_is_missing = p_missing;
if (project_is_missing) {
project_icon->set_modulate(Color(1, 1, 1, 0.5));
explore_button->set_icon(get_editor_theme_icon(SNAME("FileBroken")));
explore_button->set_tooltip_text(TTR("Error: Project is missing on the filesystem."));
} else {
project_icon->set_modulate(Color(1, 1, 1, 1.0));
explore_button->set_icon(get_editor_theme_icon(SNAME("Load")));
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
explore_button->set_tooltip_text(TTR("Show in File Manager"));
#else
// Opening the system file manager is not supported on the Android and web editors.
explore_button->hide();
#endif
}
}
void ProjectListItemControl::set_is_grayed(bool p_grayed) {
if (p_grayed) {
main_vbox->set_modulate(Color(1, 1, 1, 0.5));
// Don't make the icon less prominent if the parent is already grayed out.
explore_button->set_modulate(Color(1, 1, 1, 1.0));
} else {
main_vbox->set_modulate(Color(1, 1, 1, 1.0));
explore_button->set_modulate(Color(1, 1, 1, 0.5));
}
}
void ProjectListItemControl::_bind_methods() {
ADD_SIGNAL(MethodInfo("favorite_pressed"));
ADD_SIGNAL(MethodInfo("explore_pressed"));
}
ProjectListItemControl::ProjectListItemControl() {
set_focus_mode(FocusMode::FOCUS_ALL);
VBoxContainer *favorite_box = memnew(VBoxContainer);
favorite_box->set_alignment(BoxContainer::ALIGNMENT_CENTER);
add_child(favorite_box);
favorite_button = memnew(TextureButton);
favorite_button->set_name("FavoriteButton");
// This makes the project's "hover" style display correctly when hovering the favorite icon.
favorite_button->set_mouse_filter(MOUSE_FILTER_PASS);
favorite_box->add_child(favorite_button);
favorite_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_favorite_button_pressed));
project_icon = memnew(TextureRect);
project_icon->set_name("ProjectIcon");
project_icon->set_v_size_flags(SIZE_SHRINK_CENTER);
add_child(project_icon);
main_vbox = memnew(VBoxContainer);
main_vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_child(main_vbox);
Control *ec = memnew(Control);
ec->set_custom_minimum_size(Size2(0, 1));
ec->set_mouse_filter(MOUSE_FILTER_PASS);
main_vbox->add_child(ec);
// Top half, title, tags and unsupported features labels.
{
HBoxContainer *title_hb = memnew(HBoxContainer);
main_vbox->add_child(title_hb);
project_title = memnew(Label);
project_title->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
project_title->set_name("ProjectName");
project_title->set_h_size_flags(Control::SIZE_EXPAND_FILL);
project_title->set_clip_text(true);
title_hb->add_child(project_title);
tag_container = memnew(HBoxContainer);
title_hb->add_child(tag_container);
Control *spacer = memnew(Control);
spacer->set_custom_minimum_size(Size2(10, 10));
title_hb->add_child(spacer);
}
// Bottom half, containing the path and view folder button.
{
HBoxContainer *path_hb = memnew(HBoxContainer);
path_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
main_vbox->add_child(path_hb);
explore_button = memnew(Button);
explore_button->set_name("ExploreButton");
explore_button->set_flat(true);
path_hb->add_child(explore_button);
explore_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_explore_button_pressed));
project_path = memnew(Label);
project_path->set_name("ProjectPath");
project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
project_path->set_clip_text(true);
project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
project_path->set_modulate(Color(1, 1, 1, 0.5));
path_hb->add_child(project_path);
project_unsupported_features = memnew(TextureRect);
project_unsupported_features->set_name("ProjectUnsupportedFeatures");
project_unsupported_features->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
path_hb->add_child(project_unsupported_features);
project_unsupported_features->hide();
Control *spacer = memnew(Control);
spacer->set_custom_minimum_size(Size2(10, 10));
path_hb->add_child(spacer);
}
}
struct ProjectListComparator {
ProjectList::FilterOption order_option = ProjectList::FilterOption::EDIT_DATE;
// operator<
_FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const {
if (a.favorite && !b.favorite) {
return true;
}
if (b.favorite && !a.favorite) {
return false;
}
switch (order_option) {
case ProjectList::PATH:
return a.path < b.path;
case ProjectList::EDIT_DATE:
return a.last_edited > b.last_edited;
case ProjectList::TAGS:
return a.tag_sort_string < b.tag_sort_string;
default:
return a.project_name < b.project_name;
}
}
};
const char *ProjectList::SIGNAL_LIST_CHANGED = "list_changed";
const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed";
const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open";
// Helpers.
bool ProjectList::project_feature_looks_like_version(const String &p_feature) {
return p_feature.contains(".") && p_feature.substr(0, 3).is_numeric();
}
// Notifications.
void ProjectList::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
// Load icons as a coroutine to speed up launch when you have hundreds of projects
if (_icon_load_index < _projects.size()) {
Item &item = _projects.write[_icon_load_index];
if (item.control->should_load_project_icon()) {
_load_project_icon(_icon_load_index);
}
_icon_load_index++;
} else {
set_process(false);
}
} break;
}
}
// Initialization & loading.
void ProjectList::_migrate_config() {
// Proposal #1637 moved the project list from editor settings to a separate config file
// If the new config file doesn't exist, populate it from EditorSettings
if (FileAccess::exists(_config_path)) {
return;
}
List<PropertyInfo> properties;
EditorSettings::get_singleton()->get_property_list(&properties);
for (const PropertyInfo &E : properties) {
// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
String property_key = E.name;
if (!property_key.begins_with("projects/")) {
continue;
}
String path = EDITOR_GET(property_key);
print_line("Migrating legacy project '" + path + "'.");
String favoriteKey = "favorite_projects/" + property_key.get_slice("/", 1);
bool favorite = EditorSettings::get_singleton()->has_setting(favoriteKey);
add_project(path, favorite);
if (favorite) {
EditorSettings::get_singleton()->erase(favoriteKey);
}
EditorSettings::get_singleton()->erase(property_key);
}
save_config();
}
void ProjectList::save_config() {
_config.save(_config_path);
}
// Load project data from p_property_key and return it in a ProjectList::Item.
// p_favorite is passed directly into the Item.
ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_favorite) {
String conf = p_path.path_join("project.godot");
bool grayed = false;
bool missing = false;
Ref<ConfigFile> cf = memnew(ConfigFile);
Error cf_err = cf->load(conf);
int config_version = 0;
String project_name = TTR("Unnamed Project");
if (cf_err == OK) {
String cf_project_name = cf->get_value("application", "config/name", "");
if (!cf_project_name.is_empty()) {
project_name = cf_project_name.xml_unescape();
}
config_version = (int)cf->get_value("", "config_version", 0);
}
if (config_version > ProjectSettings::CONFIG_VERSION) {
// Comes from an incompatible (more recent) Godot version, gray it out.
grayed = true;
}
const String description = cf->get_value("application", "config/description", "");
const PackedStringArray tags = cf->get_value("application", "config/tags", PackedStringArray());
const String icon = cf->get_value("application", "config/icon", "");
const String main_scene = cf->get_value("application", "run/main_scene", "");
PackedStringArray project_features = cf->get_value("application", "config/features", PackedStringArray());
PackedStringArray unsupported_features = ProjectSettings::get_unsupported_features(project_features);
uint64_t last_edited = 0;
if (cf_err == OK) {
// The modification date marks the date the project was last edited.
// This is because the `project.godot` file will always be modified
// when editing a project (but not when running it).
last_edited = FileAccess::get_modified_time(conf);
String fscache = p_path.path_join(".fscache");
if (FileAccess::exists(fscache)) {
uint64_t cache_modified = FileAccess::get_modified_time(fscache);
if (cache_modified > last_edited) {
last_edited = cache_modified;
}
}
} else {
grayed = true;
missing = true;
print_line("Project is missing: " + conf);
}
for (const String &tag : tags) {
ProjectManager::get_singleton()->add_new_tag(tag);
}
return Item(project_name, description, tags, p_path, icon, main_scene, unsupported_features, last_edited, p_favorite, grayed, missing, config_version);
}
void ProjectList::_update_icons_async() {
_icon_load_index = 0;
set_process(true);
}
void ProjectList::_load_project_icon(int p_index) {
Item &item = _projects.write[p_index];
Ref<Texture2D> default_icon = get_editor_theme_icon(SNAME("DefaultProjectIcon"));
Ref<Texture2D> icon;
if (!item.icon.is_empty()) {
Ref<Image> img;
img.instantiate();
Error err = img->load(item.icon.replace_first("res://", item.path + "/"));
if (err == OK) {
img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS);
icon = ImageTexture::create_from_image(img);
}
}
if (icon.is_null()) {
icon = default_icon;
}
item.control->set_project_icon(icon);
}
// Project list updates.
void ProjectList::update_project_list() {
// This is a full, hard reload of the list. Don't call this unless really required, it's expensive.
// If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons.
// FIXME: Does it really have to be a full, hard reload? Runtime updates should be made much cheaper.
// Clear whole list
for (int i = 0; i < _projects.size(); ++i) {
Item &project = _projects.write[i];
CRASH_COND(project.control == nullptr);
memdelete(project.control); // Why not queue_free()?
}
_projects.clear();
_last_clicked = "";
_selected_project_paths.clear();
List<String> sections;
_config.load(_config_path);
_config.get_sections(&sections);
for (const String &path : sections) {
bool favorite = _config.get_value(path, "favorite", false);
_projects.push_back(load_project_data(path, favorite));
}
// Create controls
for (int i = 0; i < _projects.size(); ++i) {
_create_project_item_control(i);
}
sort_projects();
_update_icons_async();
update_dock_menu();
set_v_scroll(0);
emit_signal(SNAME(SIGNAL_LIST_CHANGED));
}
void ProjectList::sort_projects() {
SortArray<Item, ProjectListComparator> sorter;
sorter.compare.order_option = _order_option;
sorter.sort(_projects.ptrw(), _projects.size());
String search_term;
PackedStringArray tags;
if (!_search_term.is_empty()) {
PackedStringArray search_parts = _search_term.split(" ");
if (search_parts.size() > 1 || search_parts[0].begins_with("tag:")) {
PackedStringArray remaining;
for (const String &part : search_parts) {
if (part.begins_with("tag:")) {
tags.push_back(part.get_slice(":", 1));
} else {
remaining.append(part);
}
}
search_term = String(" ").join(remaining); // Search term without tags.
} else {
search_term = _search_term;
}
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
bool item_visible = true;
if (!_search_term.is_empty()) {
String search_path;
if (search_term.contains("/")) {
// Search path will match the whole path
search_path = item.path;
} else {
// Search path will only match the last path component to make searching more strict
search_path = item.path.get_file();
}
bool missing_tags = false;
for (const String &tag : tags) {
if (!item.tags.has(tag)) {
missing_tags = true;
break;
}
}
// When searching, display projects whose name or path contain the search term and whose tags match the searched tags.
item_visible = !missing_tags && (search_term.is_empty() || item.project_name.findn(search_term) != -1 || search_path.findn(search_term) != -1);
}
item.control->set_visible(item_visible);
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
item.control->get_parent()->move_child(item.control, i);
}
// Rewind the coroutine because order of projects changed
_update_icons_async();
update_dock_menu();
}
int ProjectList::get_project_count() const {
return _projects.size();
}
void ProjectList::find_projects(const String &p_path) {
PackedStringArray paths = { p_path };
find_projects_multiple(paths);
}
void ProjectList::find_projects_multiple(const PackedStringArray &p_paths) {
List<String> projects;
for (int i = 0; i < p_paths.size(); i++) {
const String &base_path = p_paths.get(i);
print_verbose(vformat("Scanning for projects in \"%s\".", base_path));
_scan_folder_recursive(base_path, &projects);
print_verbose(vformat("Found %d project(s).", projects.size()));
}
for (const String &E : projects) {
add_project(E, false);
}
save_config();
update_project_list();
}
void ProjectList::_scan_folder_recursive(const String &p_path, List<String> *r_projects) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error error = da->change_dir(p_path);
ERR_FAIL_COND_MSG(error != OK, vformat("Failed to open the path \"%s\" for scanning (code %d).", p_path, error));
da->list_dir_begin();
String n = da->get_next();
while (!n.is_empty()) {
if (da->current_is_dir() && n[0] != '.') {
_scan_folder_recursive(da->get_current_dir().path_join(n), r_projects);
} else if (n == "project.godot") {
r_projects->push_back(da->get_current_dir());
}
n = da->get_next();
}
da->list_dir_end();
}
// Project list items.
void ProjectList::add_project(const String &dir_path, bool favorite) {
if (!_config.has_section(dir_path)) {
_config.set_value(dir_path, "favorite", favorite);
}
}
void ProjectList::set_project_version(const String &p_project_path, int p_version) {
for (ProjectList::Item &E : _projects) {
if (E.path == p_project_path) {
E.version = p_version;
break;
}
}
}
int ProjectList::refresh_project(const String &dir_path) {
// Reloads information about a specific project.
// If it wasn't loaded and should be in the list, it is added (i.e new project).
// If it isn't in the list anymore, it is removed.
// If it is in the list but doesn't exist anymore, it is marked as missing.
bool should_be_in_list = _config.has_section(dir_path);
bool is_favourite = _config.get_value(dir_path, "favorite", false);
bool was_selected = _selected_project_paths.has(dir_path);
// Remove item in any case
for (int i = 0; i < _projects.size(); ++i) {
const Item &existing_item = _projects[i];
if (existing_item.path == dir_path) {
_remove_project(i, false);
break;
}
}
int index = -1;
if (should_be_in_list) {
// Recreate it with updated info
Item item = load_project_data(dir_path, is_favourite);
_projects.push_back(item);
_create_project_item_control(_projects.size() - 1);
sort_projects();
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].path == dir_path) {
if (was_selected) {
select_project(i);
ensure_project_visible(i);
}
_load_project_icon(i);
index = i;
break;
}
}
}
return index;
}
void ProjectList::ensure_project_visible(int p_index) {
const Item &item = _projects[p_index];
ensure_control_visible(item.control);
}
void ProjectList::_create_project_item_control(int p_index) {
// Will be added last in the list, so make sure indexes match
ERR_FAIL_COND(p_index != project_list_vbox->get_child_count());
Item &item = _projects.write[p_index];
ERR_FAIL_COND(item.control != nullptr); // Already created
ProjectListItemControl *hb = memnew(ProjectListItemControl);
hb->add_theme_constant_override("separation", 10 * EDSCALE);
hb->set_project_title(!item.missing ? item.project_name : TTR("Missing Project"));
hb->set_project_path(item.path);
hb->set_tooltip_text(item.description);
hb->set_tags(item.tags, this);
hb->set_unsupported_features(item.unsupported_features.duplicate());
hb->set_is_favorite(item.favorite);
hb->set_is_missing(item.missing);
hb->set_is_grayed(item.grayed);
hb->connect("gui_input", callable_mp(this, &ProjectList::_list_item_input).bind(hb));
hb->connect("favorite_pressed", callable_mp(this, &ProjectList::_on_favorite_pressed).bind(hb));
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
hb->connect("explore_pressed", callable_mp(this, &ProjectList::_on_explore_pressed).bind(item.path));
#endif
project_list_vbox->add_child(hb);
item.control = hb;
}
void ProjectList::_toggle_project(int p_index) {
// This methods adds to the selection or removes from the
// selection.
Item &item = _projects.write[p_index];
if (_selected_project_paths.has(item.path)) {
_deselect_project_nocheck(p_index);
} else {
_select_project_nocheck(p_index);
}
}
void ProjectList::_remove_project(int p_index, bool p_update_config) {
const Item item = _projects[p_index]; // Take a copy
_selected_project_paths.erase(item.path);
if (_last_clicked == item.path) {
_last_clicked = "";
}
memdelete(item.control);
_projects.remove_at(p_index);
if (p_update_config) {
_config.erase_section(item.path);
// Not actually saving the file, in case you are doing more changes to settings
}
update_dock_menu();
}
void ProjectList::_list_item_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
Ref<InputEventMouseButton> mb = p_ev;
int clicked_index = p_hb->get_index();
const Item &clicked_project = _projects[clicked_index];
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_shift_pressed() && _selected_project_paths.size() > 0 && !_last_clicked.is_empty() && clicked_project.path != _last_clicked) {
int anchor_index = -1;
for (int i = 0; i < _projects.size(); ++i) {
const Item &p = _projects[i];
if (p.path == _last_clicked) {
anchor_index = p.control->get_index();
break;
}
}
CRASH_COND(anchor_index == -1);
_select_project_range(anchor_index, clicked_index);
} else if (mb->is_command_or_control_pressed()) {
_toggle_project(clicked_index);
} else {
_last_clicked = clicked_project.path;
select_project(clicked_index);
}
emit_signal(SNAME(SIGNAL_SELECTION_CHANGED));
// Do not allow opening a project more than once using a single project manager instance.
// Opening the same project in several editor instances at once can lead to various issues.
if (!mb->is_command_or_control_pressed() && mb->is_double_click() && !project_opening_initiated) {
emit_signal(SNAME(SIGNAL_PROJECT_ASK_OPEN));
}
}
}
void ProjectList::_on_favorite_pressed(Node *p_hb) {
ProjectListItemControl *control = Object::cast_to<ProjectListItemControl>(p_hb);
int index = control->get_index();
Item item = _projects.write[index]; // Take copy
item.favorite = !item.favorite;
_config.set_value(item.path, "favorite", item.favorite);
save_config();
_projects.write[index] = item;
control->set_is_favorite(item.favorite);
sort_projects();
if (item.favorite) {
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].path == item.path) {
ensure_project_visible(i);
break;
}
}
}
update_dock_menu();
}
void ProjectList::_on_explore_pressed(const String &p_path) {
OS::get_singleton()->shell_show_in_file_manager(p_path, true);
}
// Project list selection.
void ProjectList::_clear_project_selection() {
Vector<Item> previous_selected_items = get_selected_projects();
_selected_project_paths.clear();
for (int i = 0; i < previous_selected_items.size(); ++i) {
previous_selected_items[i].control->set_selected(false);
}
}
void ProjectList::_select_project_nocheck(int p_index) {
Item &item = _projects.write[p_index];
_selected_project_paths.insert(item.path);
item.control->set_selected(true);
}
void ProjectList::_deselect_project_nocheck(int p_index) {
Item &item = _projects.write[p_index];
_selected_project_paths.erase(item.path);
item.control->set_selected(false);
}
inline void _sort_project_range(int &a, int &b) {
if (a > b) {
int temp = a;
a = b;
b = temp;
}
}
void ProjectList::_select_project_range(int p_begin, int p_end) {
_clear_project_selection();
_sort_project_range(p_begin, p_end);
for (int i = p_begin; i <= p_end; ++i) {
_select_project_nocheck(i);
}
}
void ProjectList::select_project(int p_index) {
// This method keeps only one project selected.
_clear_project_selection();
_select_project_nocheck(p_index);
}
void ProjectList::select_first_visible_project() {
_clear_project_selection();
for (int i = 0; i < _projects.size(); i++) {
if (_projects[i].control->is_visible()) {
_select_project_nocheck(i);
break;
}
}
}
Vector<ProjectList::Item> ProjectList::get_selected_projects() const {
Vector<Item> items;
if (_selected_project_paths.size() == 0) {
return items;
}
items.resize(_selected_project_paths.size());
int j = 0;
for (int i = 0; i < _projects.size(); ++i) {
const Item &item = _projects[i];
if (_selected_project_paths.has(item.path)) {
items.write[j++] = item;
}
}
ERR_FAIL_COND_V(j != items.size(), items);
return items;
}
const HashSet<String> &ProjectList::get_selected_project_keys() const {
// Faster if that's all you need
return _selected_project_paths;
}
int ProjectList::get_single_selected_index() const {
if (_selected_project_paths.size() == 0) {
// Default selection
return 0;
}
String key;
if (_selected_project_paths.size() == 1) {
// Only one selected
key = *_selected_project_paths.begin();
} else {
// Multiple selected, consider the last clicked one as "main"
key = _last_clicked;
}
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].path == key) {
return i;
}
}
return 0;
}
void ProjectList::erase_selected_projects(bool p_delete_project_contents) {
if (_selected_project_paths.size() == 0) {
return;
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
if (_selected_project_paths.has(item.path) && item.control->is_visible()) {
_config.erase_section(item.path);
// Comment out for now until we have a better warning system to
// ensure users delete their project only.
//if (p_delete_project_contents) {
// OS::get_singleton()->move_to_trash(item.path);
//}
memdelete(item.control);
_projects.remove_at(i);
--i;
}
}
save_config();
_selected_project_paths.clear();
_last_clicked = "";
update_dock_menu();
}
// Missing projects.
bool ProjectList::is_any_project_missing() const {
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].missing) {
return true;
}
}
return false;
}
void ProjectList::erase_missing_projects() {
if (_projects.is_empty()) {
return;
}
int deleted_count = 0;
int remaining_count = 0;
for (int i = 0; i < _projects.size(); ++i) {
const Item &item = _projects[i];
if (item.missing) {
_remove_project(i, true);
--i;
++deleted_count;
} else {
++remaining_count;
}
}
print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects");
save_config();
}
// Project list sorting and filtering.
void ProjectList::set_search_term(String p_search_term) {
_search_term = p_search_term;
}
void ProjectList::add_search_tag(const String &p_tag) {
const String tag_string = "tag:" + p_tag;
int exists = _search_term.find(tag_string);
if (exists > -1) {
_search_term = _search_term.erase(exists, tag_string.length() + 1);
} else if (_search_term.is_empty() || _search_term.ends_with(" ")) {
_search_term += tag_string;
} else {
_search_term += " " + tag_string;
}
ProjectManager::get_singleton()->get_search_box()->set_text(_search_term);
sort_projects();
}
void ProjectList::set_order_option(int p_option) {
FilterOption selected = (FilterOption)p_option;
EditorSettings::get_singleton()->set("project_manager/sorting_order", p_option);
EditorSettings::get_singleton()->save();
_order_option = selected;
sort_projects();
}
// Global menu integration.
void ProjectList::update_dock_menu() {
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
return;
}
DisplayServer::get_singleton()->global_menu_clear("_dock");
int favs_added = 0;
int total_added = 0;
for (int i = 0; i < _projects.size(); ++i) {
if (!_projects[i].grayed && !_projects[i].missing) {
if (_projects[i].favorite) {
favs_added++;
} else {
if (favs_added != 0) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
}
favs_added = 0;
}
DisplayServer::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), Callable(), i);
total_added++;
}
}
if (total_added != 0) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
}
DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &ProjectList::_global_menu_new_window));
}
void ProjectList::_global_menu_new_window(const Variant &p_tag) {
List<String> args;
args.push_back("-p");
OS::get_singleton()->create_instance(args);
}
void ProjectList::_global_menu_open_project(const Variant &p_tag) {
int idx = (int)p_tag;
if (idx >= 0 && idx < _projects.size()) {
String conf = _projects[idx].path.path_join("project.godot");
List<String> args;
args.push_back(conf);
OS::get_singleton()->create_instance(args);
}
}
// Object methods.
void ProjectList::_bind_methods() {
ADD_SIGNAL(MethodInfo(SIGNAL_LIST_CHANGED));
ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED));
ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN));
}
ProjectList::ProjectList() {
project_list_vbox = memnew(VBoxContainer);
project_list_vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_child(project_list_vbox);
_config_path = EditorPaths::get_singleton()->get_data_dir().path_join("projects.cfg");
_migrate_config();
}