virtualx-engine/editor/plugins/mesh_instance_editor_plugin.cpp
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00

322 lines
11 KiB
C++

/*************************************************************************/
/* mesh_instance_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mesh_instance_editor_plugin.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/physics_body.h"
#include "scene/gui/box_container.h"
#include "spatial_editor_plugin.h"
void MeshInstanceEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
options->hide();
}
}
void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
node = p_mesh;
}
void MeshInstanceEditor::_menu_option(int p_option) {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("Mesh is empty!"));
err_dialog->popup_centered_minsize();
return;
}
switch (p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
bool trimesh_shape = (p_option == MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(shape);
StaticBody *body = memnew(StaticBody);
body->add_child(cshape);
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
if (trimesh_shape)
ur->create_action(TTR("Create Static Trimesh Body"));
else
ur->create_action(TTR("Create Static Convex Body"));
ur->add_do_method(node, "add_child", body);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(body);
ur->add_undo_method(node, "remove_child", body);
ur->commit_action();
return;
}
if (trimesh_shape)
ur->create_action(TTR("Create Static Trimesh Body"));
else
ur->create_action(TTR("Create Static Convex Body"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
MeshInstance *instance = E->get()->cast_to<MeshInstance>();
if (!instance)
continue;
Ref<Mesh> m = instance->get_mesh();
if (m.is_null())
continue;
Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
if (shape.is_null())
continue;
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(shape);
StaticBody *body = memnew(StaticBody);
body->add_child(cshape);
Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
ur->add_do_method(instance, "add_child", body);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(body);
ur->add_undo_method(instance, "remove_child", body);
}
ur->commit_action();
} break;
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("This doesn't work on scene root!"));
err_dialog->popup_centered_minsize();
return;
}
bool trimesh_shape = (p_option == MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(shape);
Node *owner = node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
if (trimesh_shape)
ur->create_action(TTR("Create Trimesh Shape"));
else
ur->create_action(TTR("Create Convex Shape"));
ur->add_do_method(node->get_parent(), "add_child", cshape);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_NAVMESH: {
Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
if (nmesh.is_null())
return;
nmesh->create_from_mesh(mesh);
NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
nmi->set_navigation_mesh(nmesh);
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Navigation Mesh"));
ur->add_do_method(node, "add_child", nmi);
ur->add_do_method(nmi, "set_owner", owner);
ur->add_do_reference(nmi);
ur->add_undo_method(node, "remove_child", nmi);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_OUTLINE_MESH: {
outline_dialog->popup_centered(Vector2(200, 90));
} break;
}
}
void MeshInstanceEditor::_create_outline_mesh() {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
err_dialog->popup_centered_minsize();
return;
}
if (mesh->get_surface_count() == 0) {
err_dialog->set_text(TTR("Mesh has not surface to create outlines from!"));
err_dialog->popup_centered_minsize();
return;
}
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_value());
if (mesho.is_null()) {
err_dialog->set_text(TTR("Could not create outline!"));
err_dialog->popup_centered_minsize();
return;
}
MeshInstance *mi = memnew(MeshInstance);
mi->set_mesh(mesho);
Node *owner = node->get_owner();
if (get_tree()->get_edited_scene_root() == node) {
owner = node;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Outline"));
ur->add_do_method(node, "add_child", mi);
ur->add_do_method(mi, "set_owner", owner);
ur->add_do_reference(mi);
ur->add_undo_method(node, "remove_child", mi);
ur->commit_action();
}
void MeshInstanceEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &MeshInstanceEditor::_menu_option);
ClassDB::bind_method("_create_outline_mesh", &MeshInstanceEditor::_create_outline_mesh);
}
MeshInstanceEditor::MeshInstanceEditor() {
options = memnew(MenuButton);
SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text(TTR("Mesh"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance", "EditorIcons"));
options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
options->get_popup()->add_item(TTR("Create Convex Static Body"), MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->add_item(TTR("Create Convex Collision Sibling"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh.."), MENU_OPTION_CREATE_OUTLINE_MESH);
options->get_popup()->connect("id_pressed", this, "_menu_option");
outline_dialog = memnew(ConfirmationDialog);
outline_dialog->set_title(TTR("Create Outline Mesh"));
outline_dialog->get_ok()->set_text(TTR("Create"));
VBoxContainer *outline_dialog_vbc = memnew(VBoxContainer);
outline_dialog->add_child(outline_dialog_vbc);
//outline_dialog->set_child_rect(outline_dialog_vbc);
outline_size = memnew(SpinBox);
outline_size->set_min(0.001);
outline_size->set_max(1024);
outline_size->set_step(0.001);
outline_size->set_value(0.05);
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size);
add_child(outline_dialog);
outline_dialog->connect("confirmed", this, "_create_outline_mesh");
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
}
void MeshInstanceEditorPlugin::edit(Object *p_object) {
mesh_editor->edit(p_object->cast_to<MeshInstance>());
}
bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("MeshInstance");
}
void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
mesh_editor->options->show();
} else {
mesh_editor->options->hide();
mesh_editor->edit(NULL);
}
}
MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
editor = p_node;
mesh_editor = memnew(MeshInstanceEditor);
editor->get_viewport()->add_child(mesh_editor);
mesh_editor->options->hide();
}
MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin() {
}