83d9a692be
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
110 lines
3.5 KiB
C++
110 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* shape.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "shape.h"
|
|
|
|
#include "servers/physics_server.h"
|
|
#include "scene/resources/mesh.h"
|
|
#include "os/os.h"
|
|
#include "scene/main/scene_main_loop.h"
|
|
|
|
|
|
void Shape::add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform) {
|
|
|
|
Vector<Vector3> toadd = _gen_debug_mesh_lines();
|
|
|
|
if (toadd.size()) {
|
|
|
|
int base=array.size();
|
|
array.resize(base+toadd.size());
|
|
DVector<Vector3>::Write w = array.write();
|
|
for(int i=0;i<toadd.size();i++) {
|
|
w[i+base]=p_xform.xform(toadd[i]);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
Ref<Mesh> Shape::get_debug_mesh() {
|
|
|
|
if (debug_mesh_cache.is_valid())
|
|
return debug_mesh_cache;
|
|
|
|
Vector<Vector3> lines = _gen_debug_mesh_lines();
|
|
|
|
debug_mesh_cache = Ref<Mesh>(memnew(Mesh));
|
|
|
|
if (!lines.empty()) {
|
|
//make mesh
|
|
DVector<Vector3> array;
|
|
array.resize(lines.size());
|
|
{
|
|
|
|
DVector<Vector3>::Write w=array.write();
|
|
for(int i=0;i<lines.size();i++) {
|
|
w[i]=lines[i];
|
|
}
|
|
}
|
|
|
|
Array arr;
|
|
arr.resize(Mesh::ARRAY_MAX);
|
|
arr[Mesh::ARRAY_VERTEX]=array;
|
|
|
|
SceneTree *st=OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
|
|
|
|
debug_mesh_cache->add_surface(Mesh::PRIMITIVE_LINES,arr);
|
|
|
|
if (st) {
|
|
debug_mesh_cache->surface_set_material(0,st->get_debug_collision_material());
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return debug_mesh_cache;
|
|
|
|
}
|
|
|
|
Shape::Shape() {
|
|
|
|
ERR_PRINT("Constructor must not be called!");
|
|
|
|
}
|
|
|
|
|
|
Shape::Shape(RID p_shape) {
|
|
|
|
shape=p_shape;
|
|
}
|
|
|
|
Shape::~Shape() {
|
|
|
|
PhysicsServer::get_singleton()->free(shape);
|
|
}
|
|
|