d03b7fbe09
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). |
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godot_cone_twist_joint_3d.cpp | ||
godot_cone_twist_joint_3d.h | ||
godot_generic_6dof_joint_3d.cpp | ||
godot_generic_6dof_joint_3d.h | ||
godot_hinge_joint_3d.cpp | ||
godot_hinge_joint_3d.h | ||
godot_jacobian_entry_3d.h | ||
godot_pin_joint_3d.cpp | ||
godot_pin_joint_3d.h | ||
godot_slider_joint_3d.cpp | ||
godot_slider_joint_3d.h | ||
SCsub |