7c728f0ee4
This closes https://github.com/godotengine/godot-docs/issues/3798.
(cherry picked from commit 8836c7203b
)
91 lines
3.9 KiB
XML
91 lines
3.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Button" inherits="BaseButton" version="3.2">
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<brief_description>
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Standard themed Button.
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</brief_description>
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<description>
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Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme].
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[b]Example of creating a button and assigning an action when pressed by code:[/b]
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[codeblock]
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func _ready():
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var button = Button.new()
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button.text = "Click me"
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button.connect("pressed", self, "_button_pressed")
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add_child(button)
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func _button_pressed():
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print("Hello world!")
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[/codeblock]
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Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="align" type="int" setter="set_text_align" getter="get_text_align" enum="Button.TextAlign" default="1">
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Text alignment policy for the button's text, use one of the [enum TextAlign] constants.
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</member>
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<member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false">
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When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
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</member>
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<member name="expand_icon" type="bool" setter="set_expand_icon" getter="is_expand_icon" default="false">
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When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.
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</member>
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<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
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Flat buttons don't display decoration.
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</member>
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<member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon">
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Button's icon, if text is present the icon will be placed before the text.
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</member>
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<member name="text" type="String" setter="set_text" getter="get_text" default="""">
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The button's text that will be displayed inside the button's area.
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</member>
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</members>
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<constants>
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<constant name="ALIGN_LEFT" value="0" enum="TextAlign">
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Align the text to the left.
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</constant>
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<constant name="ALIGN_CENTER" value="1" enum="TextAlign">
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Align the text to the center.
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</constant>
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<constant name="ALIGN_RIGHT" value="2" enum="TextAlign">
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Align the text to the right.
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</constant>
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</constants>
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<theme_items>
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<theme_item name="disabled" type="StyleBox">
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[StyleBox] used when the [Button] is disabled.
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</theme_item>
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<theme_item name="focus" type="StyleBox">
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[StyleBox] used when the [Button] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
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</theme_item>
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<theme_item name="font" type="Font">
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[Font] of the [Button]'s text.
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</theme_item>
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<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
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Default text [Color] of the [Button].
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</theme_item>
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<theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
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Text [Color] used when the [Button] is disabled.
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</theme_item>
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<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
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Text [Color] used when the [Button] is being hovered.
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</theme_item>
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<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
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Text [Color] used when the [Button] is being pressed.
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</theme_item>
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<theme_item name="hover" type="StyleBox">
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[StyleBox] used when the [Button] is being hovered.
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</theme_item>
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<theme_item name="hseparation" type="int" default="2">
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The horizontal space between [Button]'s icon and text.
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</theme_item>
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<theme_item name="normal" type="StyleBox">
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Default [StyleBox] for the [Button].
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</theme_item>
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<theme_item name="pressed" type="StyleBox">
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[StyleBox] used when the [Button] is being pressed.
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</theme_item>
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</theme_items>
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</class>
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