87 lines
3.8 KiB
C++
87 lines
3.8 KiB
C++
/*************************************************************************/
|
|
/* haiku_direct_window.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef HAIKU_DIRECT_WINDOW_H
|
|
#define HAIKU_DIRECT_WINDOW_H
|
|
|
|
#include <DirectWindow.h>
|
|
#include <kernel/image.h> // needed for image_id
|
|
|
|
#include "core/os/os.h"
|
|
#include "main/input_default.h"
|
|
|
|
#include "haiku_gl_view.h"
|
|
|
|
#define REDRAW_MSG 'rdrw'
|
|
#define LOCKGL_MSG 'glck'
|
|
#define UNLOCKGL_MSG 'ulck'
|
|
|
|
class HaikuDirectWindow : public BDirectWindow {
|
|
private:
|
|
Point2i last_mouse_position;
|
|
bool last_mouse_pos_valid;
|
|
uint32 last_buttons_state;
|
|
uint32 last_key_modifier_state;
|
|
int last_button_mask;
|
|
OS::VideoMode *current_video_mode;
|
|
|
|
MainLoop *main_loop;
|
|
InputDefault *input;
|
|
HaikuGLView *view;
|
|
BMessageRunner *update_runner;
|
|
|
|
void HandleMouseButton(BMessage *message);
|
|
void HandleMouseMoved(BMessage *message);
|
|
void HandleMouseWheelChanged(BMessage *message);
|
|
void HandleWindowResized(BMessage *message);
|
|
void HandleKeyboardEvent(BMessage *message);
|
|
void HandleKeyboardModifierEvent(BMessage *message);
|
|
inline InputModifierState GetKeyModifierState(uint32 p_state);
|
|
inline int GetMouseButtonState(uint32 p_state);
|
|
|
|
public:
|
|
HaikuDirectWindow(BRect p_frame);
|
|
~HaikuDirectWindow();
|
|
|
|
void SetHaikuGLView(HaikuGLView *p_view);
|
|
void StartMessageRunner();
|
|
void StopMessageRunner();
|
|
void SetInput(InputDefault *p_input);
|
|
void SetMainLoop(MainLoop *p_main_loop);
|
|
inline void SetVideoMode(OS::VideoMode *video_mode) { current_video_mode = video_mode; };
|
|
virtual bool QuitRequested();
|
|
virtual void DirectConnected(direct_buffer_info *info);
|
|
virtual void MessageReceived(BMessage *message);
|
|
virtual void DispatchMessage(BMessage *message, BHandler *handler);
|
|
|
|
inline Point2i GetLastMousePosition() { return last_mouse_position; };
|
|
inline int GetLastButtonMask() { return last_button_mask; };
|
|
};
|
|
|
|
#endif
|