virtualx-engine/servers/visual/portals
lawnjelly 776623d56b Portals - Improve UI and add shortcuts
This PR makes the 'convert rooms' button permanently on the toolbar and accessible whichever node is selected, so you can convert rooms without having to select the RoomManager first.

It also adds a togglable item 'view portal culling' to the 'View' menu which is a simple way of setting the RoomManager 'active' setting without the RoomManager being the selected node.

Both of these have keyboard shortcuts, which should make it much faster to reconvert rooms and edit.

In addition there the string in the 'Perspective' Listbox is modified to show [portals active] when portal culling is operational, for visual feedback. This is updated when you change modes, and when the rooms are invalidated.
2021-08-01 19:54:16 +01:00
..
portal_gameplay_monitor.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_gameplay_monitor.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs_builder.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs_builder.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_renderer.cpp Portals - disable frustum culling gizmos with preview camera 2021-07-31 07:58:47 +01:00
portal_renderer.h Portals - Improve UI and add shortcuts 2021-08-01 19:54:16 +01:00
portal_rooms_bsp.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_rooms_bsp.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_tracer.cpp Portals - disable frustum culling gizmos with preview camera 2021-07-31 07:58:47 +01:00
portal_tracer.h Portals - disable frustum culling gizmos with preview camera 2021-07-31 07:58:47 +01:00
portal_types.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_types.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00