virtualx-engine/platform/windows/godot_res.rc
Pedro J. Estébanez 85a5290ee8 Make editor compatible with Windows high contrast themes
By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
2016-06-23 00:14:15 +02:00

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#include <winuser.h>
#include "core/version.h"
#ifndef _STR
#define _STR(m_x) #m_x
#define _MKSTR(m_x) _STR(m_x)
#endif
GODOT_ICON ICON platform/windows/godot.ico
CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST platform/windows/godot.manifest
1 VERSIONINFO
FILEVERSION VERSION_MAJOR,VERSION_MINOR,0,0
PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,0,0
FILEOS 4
FILETYPE 1
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Godot Engine"
VALUE "FileDescription", _MKSTR(VERSION_NAME) " Editor (" _MKSTR(VERSION_STATUS) ")"
VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "."_MKSTR(VERSION_REVISION)
VALUE "ProductName", _MKSTR(VERSION_NAME)
VALUE "Licence", "MIT"
VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur"
VALUE "Info", "http://www.godotengine.org"
VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "."_MKSTR(VERSION_REVISION)
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END