b352bdc8cb
- Bootstrap xUnit project to test source generators - Implement source generator tests - Better tests structure (put test data in cs files) - Enable `ScriptSerializationGeneratorTests` - Enable `ScriptPathAttributeGeneratorTests` - Fix `NesterClass` -> `NestedClass` - Use `Path.Combine` when dealing with paths - Copy test data to the output directory
24 lines
683 B
C#
24 lines
683 B
C#
using Xunit;
|
|
|
|
namespace Godot.SourceGenerators.Tests;
|
|
|
|
public class ScriptPropertyDefValGeneratorTests
|
|
{
|
|
[Fact]
|
|
public async void ExportedFields()
|
|
{
|
|
await CSharpSourceGeneratorVerifier<ScriptPropertyDefValGenerator>.Verify(
|
|
new string[] { "ExportedFields.cs", "MoreExportedFields.cs" },
|
|
new string[] { "ExportedFields_ScriptPropertyDefVal.generated.cs" }
|
|
);
|
|
}
|
|
|
|
[Fact]
|
|
public async void ExportedProperties()
|
|
{
|
|
await CSharpSourceGeneratorVerifier<ScriptPropertyDefValGenerator>.Verify(
|
|
"ExportedProperties.cs",
|
|
"ExportedProperties_ScriptPropertyDefVal.generated.cs"
|
|
);
|
|
}
|
|
}
|