virtualx-engine/servers/rendering/renderer_rd/shaders
2023-01-25 13:35:01 +11:00
..
effects Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
environment Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
forward_clustered Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
forward_mobile Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
blit.glsl
canvas.glsl fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk 2022-11-11 21:05:20 +01:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Check for disabled particle trail particle before initializing particle trail 2022-12-22 11:30:59 -07:00
particles_copy.glsl
roughness_limiter.glsl
scene_data_inc.glsl Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Ensure that rim lighting uses a exponent base greater than zero 2022-12-12 13:41:28 -08:00
SCsub
skeleton.glsl Merge pull request #68830 from Ayush-singla27/issuebranch 2022-11-20 11:35:52 +01:00
sort.glsl