virtualx-engine/servers/rendering
reduz 85cf99f28e Deprecate ImmediateGeometry
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
2021-06-30 14:14:41 -03:00
..
renderer_rd Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
rasterizer_dummy.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
renderer_canvas_cull.cpp Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_cull.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
renderer_scene_cull.cpp Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
renderer_scene_cull.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_scene_occlusion_cull.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
renderer_scene_occlusion_cull.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Fixes to 2D viewport 2021-06-29 17:40:45 -03:00
renderer_viewport.h Fixes to 2D viewport 2021-06-29 17:40:45 -03:00
rendering_device.cpp Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_device.h Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_device_binds.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
rendering_device_binds.h Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_server_default.cpp Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
rendering_server_default.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Rename is_valid_integer() to is_valid_int() 2021-06-16 10:32:22 -06:00
shader_language.h Fix length() array function usage in shader 2021-06-10 10:04:28 +03:00
shader_types.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
shader_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_warnings.cpp Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00
shader_warnings.h Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00