85e98ef009
Introduce an editor setting to allow users the ability to specify the path to the Java SDK used for the Android gradle build.
252 lines
7.4 KiB
Groovy
252 lines
7.4 KiB
Groovy
// Gradle build config for Godot Engine's Android port.
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buildscript {
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apply from: 'config.gradle'
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repositories {
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google()
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mavenCentral()
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}
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dependencies {
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classpath libraries.androidGradlePlugin
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classpath libraries.kotlinGradlePlugin
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}
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}
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plugins {
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id 'com.android.application'
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id 'org.jetbrains.kotlin.android'
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}
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apply from: 'config.gradle'
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allprojects {
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repositories {
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google()
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mavenCentral()
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// Godot user plugins custom maven repos
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String[] mavenRepos = getGodotPluginsMavenRepos()
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if (mavenRepos != null && mavenRepos.size() > 0) {
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for (String repoUrl : mavenRepos) {
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maven {
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url repoUrl
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}
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}
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}
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}
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}
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configurations {
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// Initializes a placeholder for the devImplementation dependency configuration.
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devImplementation {}
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}
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dependencies {
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implementation libraries.kotlinStdLib
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implementation libraries.androidxFragment
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if (rootProject.findProject(":lib")) {
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implementation project(":lib")
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} else if (rootProject.findProject(":godot:lib")) {
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implementation project(":godot:lib")
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} else {
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// Godot gradle build mode. In this scenario this project is the only one around and the Godot
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// library is available through the pre-generated godot-lib.*.aar android archive files.
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debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
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devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
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releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
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}
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// Godot user plugins remote dependencies
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String[] remoteDeps = getGodotPluginsRemoteBinaries()
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if (remoteDeps != null && remoteDeps.size() > 0) {
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for (String dep : remoteDeps) {
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implementation dep
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}
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}
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// Godot user plugins local dependencies
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String[] pluginsBinaries = getGodotPluginsLocalBinaries()
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if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
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implementation files(pluginsBinaries)
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}
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}
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android {
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compileSdkVersion versions.compileSdk
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buildToolsVersion versions.buildTools
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ndkVersion versions.ndkVersion
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compileOptions {
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sourceCompatibility versions.javaVersion
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targetCompatibility versions.javaVersion
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}
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kotlinOptions {
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jvmTarget = versions.javaVersion
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}
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assetPacks = [":assetPacks:installTime"]
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defaultConfig {
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// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
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aaptOptions {
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ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
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}
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ndk {
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String[] export_abi_list = getExportEnabledABIs()
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abiFilters export_abi_list
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}
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manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()]
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// Feel free to modify the application id to your own.
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applicationId getExportPackageName()
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versionCode getExportVersionCode()
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versionName getExportVersionName()
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minSdkVersion getExportMinSdkVersion()
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targetSdkVersion getExportTargetSdkVersion()
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missingDimensionStrategy 'products', 'template'
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}
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lintOptions {
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abortOnError false
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disable 'MissingTranslation', 'UnusedResources'
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}
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ndkVersion versions.ndkVersion
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packagingOptions {
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exclude 'META-INF/LICENSE'
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exclude 'META-INF/NOTICE'
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// 'doNotStrip' is enabled for development within Android Studio
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if (shouldNotStrip()) {
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doNotStrip '**/*.so'
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}
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}
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signingConfigs {
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debug {
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if (hasCustomDebugKeystore()) {
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storeFile new File(getDebugKeystoreFile())
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storePassword getDebugKeystorePassword()
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keyAlias getDebugKeyAlias()
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keyPassword getDebugKeystorePassword()
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}
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}
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release {
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File keystoreFile = new File(getReleaseKeystoreFile())
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if (keystoreFile.isFile()) {
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storeFile keystoreFile
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storePassword getReleaseKeystorePassword()
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keyAlias getReleaseKeyAlias()
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keyPassword getReleaseKeystorePassword()
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}
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}
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}
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buildTypes {
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debug {
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// Signing and zip-aligning are skipped for prebuilt builds, but
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// performed for Godot gradle builds.
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zipAlignEnabled shouldZipAlign()
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if (shouldSign()) {
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signingConfig signingConfigs.debug
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} else {
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signingConfig null
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}
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}
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dev {
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initWith debug
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// Signing and zip-aligning are skipped for prebuilt builds, but
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// performed for Godot gradle builds.
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zipAlignEnabled shouldZipAlign()
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if (shouldSign()) {
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signingConfig signingConfigs.debug
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} else {
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signingConfig null
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}
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}
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release {
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// Signing and zip-aligning are skipped for prebuilt builds, but
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// performed for Godot gradle builds.
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zipAlignEnabled shouldZipAlign()
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if (shouldSign()) {
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signingConfig signingConfigs.release
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} else {
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signingConfig null
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}
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}
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}
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sourceSets {
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main {
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manifest.srcFile 'AndroidManifest.xml'
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java.srcDirs = ['src']
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res.srcDirs = ['res']
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aidl.srcDirs = ['aidl']
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assets.srcDirs = ['assets']
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}
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debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers']
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dev.jniLibs.srcDirs = ['libs/dev']
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release.jniLibs.srcDirs = ['libs/release']
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}
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applicationVariants.all { variant ->
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variant.outputs.all { output ->
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output.outputFileName = "android_${variant.name}.apk"
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}
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}
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}
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task copyAndRenameDebugApk(type: Copy) {
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from "$buildDir/outputs/apk/debug/android_debug.apk"
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into getExportPath()
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rename "android_debug.apk", getExportFilename()
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}
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task copyAndRenameDevApk(type: Copy) {
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from "$buildDir/outputs/apk/dev/android_dev.apk"
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into getExportPath()
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rename "android_dev.apk", getExportFilename()
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}
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task copyAndRenameReleaseApk(type: Copy) {
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from "$buildDir/outputs/apk/release/android_release.apk"
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into getExportPath()
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rename "android_release.apk", getExportFilename()
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}
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task copyAndRenameDebugAab(type: Copy) {
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from "$buildDir/outputs/bundle/debug/build-debug.aab"
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into getExportPath()
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rename "build-debug.aab", getExportFilename()
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}
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task copyAndRenameDevAab(type: Copy) {
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from "$buildDir/outputs/bundle/dev/build-dev.aab"
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into getExportPath()
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rename "build-dev.aab", getExportFilename()
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}
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task copyAndRenameReleaseAab(type: Copy) {
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from "$buildDir/outputs/bundle/release/build-release.aab"
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into getExportPath()
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rename "build-release.aab", getExportFilename()
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}
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/**
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* Used to validate the version of the Java SDK used for the Godot gradle builds.
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*/
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task validateJavaVersion {
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if (JavaVersion.current() != versions.javaVersion) {
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throw new GradleException("Invalid Java version ${JavaVersion.current()}. Version ${versions.javaVersion} is the required Java version for Godot gradle builds.")
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}
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}
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