virtualx-engine/modules/mono/glue
Raul Santos 862691a9f7
Support explicit values in flag properties, add C# flags support
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
2022-03-19 19:22:54 +01:00
..
GodotSharp Support explicit values in flag properties, add C# flags support 2022-03-19 19:22:54 +01:00
arguments_vector.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
base_object_glue.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
base_object_glue.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
collections_glue.cpp Fix marshaling values of generic Godot Dictionary 2022-01-19 14:04:22 +01:00
collections_glue.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
gd_glue.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
gd_glue.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
glue_header.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
nodepath_glue.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
nodepath_glue.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rid_glue.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rid_glue.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
string_glue.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
string_glue.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00