86274b9fc9
Previously we had a placeholder solution called 'Managed' to benefit from tooling while editing the a part of the C# API. Later the bindings generator would create the final 'GodotSharp' solution including these C# files as well as the auto-generated C# API. Now we replaced the 'Managed' solution with the final 'GodotSharp' solution which is no longer auto-generated, and the bindings generator only takes care of the auto-generated C# API. This has the following benefits: - It's less confusing as there will no longer be two versions of the same file (the original and a generated copy of it). Now there's only one. - We no longer need placeholder for auto-generated API classes, like Node or Resource. We used them for benefiting from tooling. Now we can just use the auto-generated API itself. - Simplifies the build system and bindings generator. Removed lot of code that is not needed anymore. Also added a post-build target to the GodotTools project to copy the output to the data dir. This makes it easy to iterate when doing changes to GodotTools, as SCons doesn't have to be executed anymore just to copy these new files.
160 lines
7.4 KiB
C#
160 lines
7.4 KiB
C#
using GodotTools.Core;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Build.Construction;
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namespace GodotTools.ProjectEditor
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{
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public static class ProjectGenerator
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{
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private const string CoreApiProjectName = "GodotSharp";
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private const string EditorApiProjectName = "GodotSharpEditor";
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public static string GenGameProject(string dir, string name, IEnumerable<string> compileItems)
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{
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string path = Path.Combine(dir, name + ".csproj");
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ProjectPropertyGroupElement mainGroup;
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var root = CreateLibraryProject(name, "Tools", out mainGroup);
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mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)"));
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mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj"));
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mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)"));
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mainGroup.SetProperty("ApiConfiguration", "Debug").Condition = " '$(Configuration)' != 'Release' ";
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mainGroup.SetProperty("ApiConfiguration", "Release").Condition = " '$(Configuration)' == 'Release' ";
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var toolsGroup = root.AddPropertyGroup();
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toolsGroup.Condition = " '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ";
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toolsGroup.AddProperty("DebugSymbols", "true");
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toolsGroup.AddProperty("DebugType", "portable");
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toolsGroup.AddProperty("Optimize", "false");
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toolsGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;TOOLS;");
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toolsGroup.AddProperty("ErrorReport", "prompt");
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toolsGroup.AddProperty("WarningLevel", "4");
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toolsGroup.AddProperty("ConsolePause", "false");
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var coreApiRef = root.AddItem("Reference", CoreApiProjectName);
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coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", CoreApiProjectName + ".dll"));
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coreApiRef.AddMetadata("Private", "False");
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var editorApiRef = root.AddItem("Reference", EditorApiProjectName);
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editorApiRef.Condition = " '$(Configuration)' == 'Tools' ";
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editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", EditorApiProjectName + ".dll"));
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editorApiRef.AddMetadata("Private", "False");
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GenAssemblyInfoFile(root, dir, name);
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foreach (var item in compileItems)
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{
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root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
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}
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root.Save(path);
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return root.GetGuid().ToString().ToUpper();
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}
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private static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null)
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{
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string propertiesDir = Path.Combine(dir, "Properties");
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if (!Directory.Exists(propertiesDir))
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Directory.CreateDirectory(propertiesDir);
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string usingDirectivesText = string.Empty;
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if (usingDirectives != null)
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{
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foreach (var usingDirective in usingDirectives)
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usingDirectivesText += "\nusing " + usingDirective + ";";
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}
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string assemblyLinesText = string.Empty;
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if (assemblyLines != null)
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assemblyLinesText += string.Join("\n", assemblyLines) + "\n";
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string content = string.Format(AssemblyInfoTemplate, usingDirectivesText, name, assemblyLinesText);
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string assemblyInfoFile = Path.Combine(propertiesDir, "AssemblyInfo.cs");
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File.WriteAllText(assemblyInfoFile, content);
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root.AddItem("Compile", assemblyInfoFile.RelativeToPath(dir).Replace("/", "\\"));
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}
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public static ProjectRootElement CreateLibraryProject(string name, string defaultConfig, out ProjectPropertyGroupElement mainGroup)
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{
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if (string.IsNullOrEmpty(name))
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throw new ArgumentException($"{nameof(name)} cannot be empty", nameof(name));
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var root = ProjectRootElement.Create();
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root.DefaultTargets = "Build";
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mainGroup = root.AddPropertyGroup();
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mainGroup.AddProperty("Configuration", defaultConfig).Condition = " '$(Configuration)' == '' ";
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mainGroup.AddProperty("Platform", "AnyCPU").Condition = " '$(Platform)' == '' ";
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mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}");
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mainGroup.AddProperty("OutputType", "Library");
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mainGroup.AddProperty("OutputPath", Path.Combine("bin", "$(Configuration)"));
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mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true));
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mainGroup.AddProperty("AssemblyName", name);
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mainGroup.AddProperty("TargetFrameworkVersion", "v4.5");
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var debugGroup = root.AddPropertyGroup();
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debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
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debugGroup.AddProperty("DebugSymbols", "true");
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debugGroup.AddProperty("DebugType", "portable");
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debugGroup.AddProperty("Optimize", "false");
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debugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;");
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debugGroup.AddProperty("ErrorReport", "prompt");
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debugGroup.AddProperty("WarningLevel", "4");
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debugGroup.AddProperty("ConsolePause", "false");
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var releaseGroup = root.AddPropertyGroup();
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releaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ";
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releaseGroup.AddProperty("DebugType", "portable");
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releaseGroup.AddProperty("Optimize", "true");
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releaseGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;");
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releaseGroup.AddProperty("ErrorReport", "prompt");
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releaseGroup.AddProperty("WarningLevel", "4");
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releaseGroup.AddProperty("ConsolePause", "false");
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// References
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var referenceGroup = root.AddItemGroup();
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referenceGroup.AddItem("Reference", "System");
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root.AddImport(Path.Combine("$(MSBuildBinPath)", "Microsoft.CSharp.targets").Replace("/", "\\"));
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return root;
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}
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private const string AssemblyInfoTemplate =
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@"using System.Reflection;{0}
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle(""{1}"")]
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[assembly: AssemblyDescription("""")]
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[assembly: AssemblyConfiguration("""")]
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[assembly: AssemblyCompany("""")]
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[assembly: AssemblyProduct("""")]
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[assembly: AssemblyCopyright("""")]
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[assembly: AssemblyTrademark("""")]
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[assembly: AssemblyCulture("""")]
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// The assembly version has the format ""{{Major}}.{{Minor}}.{{Build}}.{{Revision}}"".
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// The form ""{{Major}}.{{Minor}}.*"" will automatically update the build and revision,
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// and ""{{Major}}.{{Minor}}.{{Build}}.*"" will update just the revision.
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[assembly: AssemblyVersion(""1.0.*"")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("""")]
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{2}";
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}
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}
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