virtualx-engine/demos/3d/kinematic_char
Rémi Verschelde 8639cecf4c Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
..
cubelib.res -fix a bug in extra cull margin, closes #1760 2015-05-01 11:26:23 -03:00
cubio.gd Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
engine.cfg 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
follow_camera.gd Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
kinebody3d.png 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
level.scn Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
purple_wood.tex 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
purplecube.scn Improve code formatting and update to 2.0 2015-12-09 08:38:23 +01:00
twood.tex 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
white_wood.tex 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00