8639cecf4c
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
24 lines
511 B
GDScript
24 lines
511 B
GDScript
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extends RigidBody
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# member variables
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var gray_mat = FixedMaterial.new()
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var selected=false
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func _input_event(camera, event, pos, normal, shape):
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if (event.type==InputEvent.MOUSE_BUTTON and event.pressed):
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if (not selected):
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get_node("mesh").set_material_override(gray_mat)
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else:
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get_node("mesh").set_material_override(null)
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selected = not selected
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func _mouse_enter():
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get_node("mesh").set_scale(Vector3(1.1, 1.1, 1.1))
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func _mouse_exit():
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get_node("mesh").set_scale(Vector3(1, 1, 1))
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