e21702f764
- Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT.
19 lines
455 B
Text
19 lines
455 B
Text
Import('env')
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files = [
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'thread_winrt.cpp',
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'#platform/windows/tcp_server_winsock.cpp',
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'#platform/windows/packet_peer_udp_winsock.cpp',
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'#platform/windows/stream_peer_winsock.cpp',
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'#platform/windows/key_mapping_win.cpp',
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'joystick_winrt.cpp',
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'gl_context_egl.cpp',
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'audio_driver_winrt.cpp',
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'app.cpp',
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'os_winrt.cpp',
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]
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cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))
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prog = env.Program('#bin/godot', files)
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env.Depends(prog, [cmd])
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