virtualx-engine/scene
Hugo Locurcio 8682874419
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.

This also changes some debug prints to be printed only when verbose
mode is enabled (like in `master`).
2022-05-06 19:31:31 +02:00
..
2d Add autocompletion for AnimatedSprite.play() 2022-05-05 09:04:40 +08:00
3d Add autocompletion for AnimatedSprite.play() 2022-05-05 09:04:40 +08:00
animation Improve Tween infinite loop detection 2022-05-05 13:47:23 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Rename profiler "Idle Time" to "Process Time" 2022-05-06 19:31:31 +02:00
gui Merge pull request #60282 from YeldhamDev/backwards_relationships_are_even_harder 2022-05-02 09:49:09 +02:00
main Physics Interpolation - Flush transforms after physics tick 2022-05-04 20:30:46 +01:00
resources Fix tscn not listed as Resource extension 2022-05-05 13:47:48 +02:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
scene_string_names.h Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00