Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #92464 from Chaosus/shader_fix_struct_completion
Fix completion of functions with struct param/return type in shaders
2024-05-28 16:13:29 +02:00
.github SCons: Bump min version to 3.1.2, test it on CI with one Linux job 2024-05-17 11:18:57 +02:00
core Merge pull request #92427 from AThousandShips/bind_go_away 2024-05-28 15:50:01 +02:00
doc Merge pull request #92416 from mateuseap/feat/mesh_library 2024-05-28 15:49:54 +02:00
drivers [DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
editor Merge pull request #92427 from AThousandShips/bind_go_away 2024-05-28 15:50:01 +02:00
main Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
misc Display custom data name instead of indices in TileData inspector 2024-05-25 17:21:31 +02:00
modules Merge pull request #92422 from groud/fix_navigation_baking_crash 2024-05-28 15:49:57 +02:00
platform Merge pull request #92458 from bruvzg/dup_cl 2024-05-28 15:50:05 +02:00
scene Merge pull request #92461 from bruvzg/rtl_meta_y 2024-05-28 16:13:26 +02:00
servers Merge pull request #92464 from Chaosus/shader_fix_struct_completion 2024-05-28 16:13:29 +02:00
tests make InstancePlaceholder in charge of node reference resolution 2024-05-28 11:51:49 +02:00
thirdparty CI: Fix incorrect executable perms 2024-05-17 10:47:40 -05:00
.clang-format
.clang-tidy Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
.editorconfig
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.gitattributes Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
.gitignore SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
.mailmap Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
.pre-commit-config.yaml Upgrade to eslint 9 2024-05-22 11:32:25 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt enet: Update to 1.3.18 2024-05-14 12:55:21 +02:00
DONORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
gles3_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
glsl_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
godot.manifest
icon.png
icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
icon_outlined.png
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LICENSE.txt
logo.png
logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
platform_methods.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
pyproject.toml Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
README.md
SConstruct SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
scu_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.3-beta 2024-05-13 17:37:07 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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