..
effects
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
audio_driver_dummy.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
audio_driver_dummy.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
audio_effect.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
audio_effect.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
audio_filter_sw.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
audio_filter_sw.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
audio_rb_resampler.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
audio_rb_resampler.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
audio_stream.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
audio_stream.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
reverb_sw.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
reverb_sw.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
SCsub
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
voice_rb_sw.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00