d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
112 lines
4.6 KiB
XML
112 lines
4.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BaseButton" inherits="Control" category="Core" version="3.0-stable">
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<brief_description>
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Base class for different kinds of buttons.
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</brief_description>
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<description>
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BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="_pressed" qualifiers="virtual">
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<return type="void">
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</return>
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<description>
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Called when button is pressed.
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</description>
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</method>
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<method name="_toggled" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="button_pressed" type="bool">
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</argument>
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<description>
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Called when button is toggled (only if toggle_mode is active).
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</description>
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</method>
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<method name="get_draw_mode" qualifiers="const">
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<return type="int" enum="BaseButton.DrawMode">
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</return>
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<description>
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Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum.
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</description>
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</method>
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<method name="is_hovered" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if mouse entered the button before it exit.
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</description>
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</method>
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</methods>
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<members>
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<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode">
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Determines when the button is considered clicked, one of the ACTION_MODE_* constants.
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</member>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
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If [code]true[/code] the button is in disabled state and can't be clicked or toggled.
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</member>
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<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode">
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Focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [member disabled]).
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</member>
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<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
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[ButtonGroup] associated to the button.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code] the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
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</member>
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<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
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[Shortcut] associated to the button.
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</member>
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<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
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If [code]true[/code] the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
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</member>
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</members>
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<signals>
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<signal name="button_down">
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<description>
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Emitted when the button starts being held down.
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</description>
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</signal>
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<signal name="button_up">
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<description>
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Emitted when the button stops being held down.
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</description>
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</signal>
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<signal name="pressed">
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<description>
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This signal is emitted every time the button is toggled or pressed (i.e. activated, so on [code]button_down[/code] if "Click on press" is active and on [code]button_up[/code] otherwise).
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</description>
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</signal>
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<signal name="toggled">
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<argument index="0" name="button_pressed" type="bool">
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</argument>
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<description>
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This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the [i]pressed[/i] argument.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="DRAW_NORMAL" value="0" enum="DrawMode">
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The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
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</constant>
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<constant name="DRAW_PRESSED" value="1" enum="DrawMode">
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The state of buttons are pressed.
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</constant>
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<constant name="DRAW_HOVER" value="2" enum="DrawMode">
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The state of buttons are hovered.
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</constant>
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<constant name="DRAW_DISABLED" value="3" enum="DrawMode">
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The state of buttons are disabled.
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</constant>
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<constant name="ACTION_MODE_BUTTON_PRESS" value="0" enum="ActionMode">
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Require just a press to consider the button clicked.
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</constant>
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<constant name="ACTION_MODE_BUTTON_RELEASE" value="1" enum="ActionMode">
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Require a press and a subsequent release before considering the button clicked.
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</constant>
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</constants>
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</class>
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