d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
92 lines
2.5 KiB
XML
92 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LargeTexture" inherits="Texture" category="Core" version="3.0-stable">
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<brief_description>
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A Texture capable of storing many smaller Textures with offsets.
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</brief_description>
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<description>
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A Texture capable of storing many smaller Textures with offsets.
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You can dynamically add pieces([Texture]) to this [code]LargeTexture[/code] using different offsets.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_piece">
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<return type="int">
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</return>
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<argument index="0" name="ofs" type="Vector2">
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</argument>
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<argument index="1" name="texture" type="Texture">
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</argument>
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<description>
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Add another [Texture] to this [code]LargeTexture[/code], starting on offset "ofs".
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</description>
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</method>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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Clears the [code]LargeTexture[/code].
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</description>
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</method>
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<method name="get_piece_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of pieces currently in this [code]LargeTexture[/code].
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</description>
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</method>
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<method name="get_piece_offset" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the offset of the piece with index "idx".
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</description>
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</method>
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<method name="get_piece_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns the [Texture] of the piece with index "idx".
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</description>
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</method>
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<method name="set_piece_offset">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="ofs" type="Vector2">
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</argument>
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<description>
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Sets the offset of the piece with index "idx" to "ofs".
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</description>
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</method>
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<method name="set_piece_texture">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="texture" type="Texture">
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</argument>
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<description>
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Sets the [Texture] of the piece with index "idx" to "ofs".
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</description>
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</method>
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<method name="set_size">
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<return type="void">
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</return>
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<argument index="0" name="size" type="Vector2">
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</argument>
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<description>
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Sets the size of this [code]LargeTexture[/code].
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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