d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
37 lines
1.7 KiB
XML
37 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.0-stable">
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<brief_description>
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Defines a 2D polygon for LightOccluder2D.
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</brief_description>
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<description>
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Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="closed" type="bool" setter="set_closed" getter="is_closed">
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If [code]true[/code] closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code].
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</member>
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<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode">
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Set the direction of the occlusion culling when not [code]CULL_DISABLED[/code]. Default value [code]DISABLED[/code].
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</member>
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<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
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A [Vector2] array with the index for polygon's vertices positions.
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</member>
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</members>
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<constants>
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<constant name="CULL_DISABLED" value="0" enum="CullMode">
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Culling mode for the occlusion. Disabled means no culling. See [member cull_mode].
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</constant>
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<constant name="CULL_CLOCKWISE" value="1" enum="CullMode">
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Culling mode for the occlusion. Sets the culling to be in clockwise direction. See [member cull_mode].
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</constant>
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<constant name="CULL_COUNTER_CLOCKWISE" value="2" enum="CullMode">
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Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See [member cull_mode].
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</constant>
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</constants>
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</class>
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