d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
67 lines
2.7 KiB
XML
67 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Sprite" inherits="Node2D" category="Core" version="3.0-stable">
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<brief_description>
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General purpose Sprite node.
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</brief_description>
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<description>
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A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="centered" type="bool" setter="set_centered" getter="is_centered">
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If [code]true[/code] texture is centered. Default value: [code]true[/code].
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</member>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
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If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
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If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
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</member>
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<member name="frame" type="int" setter="set_frame" getter="get_frame">
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Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
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</member>
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<member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
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The number of collumns in the sprite sheet.
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</member>
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<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
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The normal map gives depth to the Sprite.
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
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The texture's drawing offset.
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</member>
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<member name="region_enabled" type="bool" setter="set_region" getter="is_region">
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If [code]true[/code] texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
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</member>
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<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled">
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If [code]true[/code] the outermost pixels get blurred out.
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</member>
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<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
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The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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[Texture] object to draw.
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</member>
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<member name="vframes" type="int" setter="set_vframes" getter="get_vframes">
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The number of rows in the sprite sheet.
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</member>
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</members>
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<signals>
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<signal name="frame_changed">
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<description>
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Emitted when the [member frame] changes.
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</description>
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</signal>
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<signal name="texture_changed">
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<description>
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Emitted when the [member texture] changes.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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