virtualx-engine/platform/web
Yuri Sizov 773b4d7764 Ensure more export errors are reported to users
Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
..
api Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
doc_classes Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
export Ensure more export errors are reported to users 2023-12-06 15:26:07 +01:00
js Fix various typos with codespell 2023-11-11 23:01:24 +01:00
.eslintrc.engine.js [Web] Add feature detection helpers to JS Engine class. 2022-09-17 11:21:17 +02:00
.eslintrc.html.js [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
.eslintrc.js [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
.eslintrc.libs.js [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
audio_driver_web.cpp Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
audio_driver_web.h [Web] Fix dlink_enabled build 2023-10-01 19:44:46 +02:00
detect.py Revert to proxy_to_pthread=no as default 2023-10-23 08:45:45 -04:00
display_server_web.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
display_server_web.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
dom_keys.inc [Web] Fix keycode/physical keycode mixed up. 2023-04-06 09:40:59 +03:00
emscripten_helpers.py SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
godot_audio.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_js.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
godot_webgl2.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
http_client_web.cpp [Web] Always return -1 as body length in HTTPClientWeb. 2023-07-24 08:57:02 +02:00
http_client_web.h [Web] Always return -1 as body length in HTTPClientWeb. 2023-07-24 08:57:02 +02:00
javascript_bridge_singleton.cpp Merge pull request #79711 from adamscott/web-non-blocking-main-thread 2023-10-09 23:22:22 +02:00
os_web.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
os_web.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
package-lock.json [Web] Update npm packages 2023-07-31 21:43:59 +02:00
package.json [Web] Update npm packages 2023-07-31 21:43:59 +02:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub [Web] Use fvisibility=hidden for side module when dlink_enabled. 2023-07-17 13:18:02 +02:00
serve.py [Web] Add the "serve" and "run" scons targets. 2022-10-12 22:29:35 +02:00
web_main.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
web_runtime.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.