virtualx-engine/servers/audio
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
audio_driver_dummy.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_driver_dummy.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_filter_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_filter_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_mixer_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_mixer_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_rb_resampler.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_rb_resampler.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_server_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
audio_server_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
reverb_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
reverb_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
sample_manager_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
sample_manager_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
voice_rb_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00