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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! |
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audio_driver_dummy.cpp | ||
audio_driver_dummy.h | ||
audio_filter_sw.cpp | ||
audio_filter_sw.h | ||
audio_mixer_sw.cpp | ||
audio_mixer_sw.h | ||
audio_rb_resampler.cpp | ||
audio_rb_resampler.h | ||
audio_server_sw.cpp | ||
audio_server_sw.h | ||
reverb_sw.cpp | ||
reverb_sw.h | ||
sample_manager_sw.cpp | ||
sample_manager_sw.h | ||
SCsub | ||
voice_rb_sw.h |