Virtualx Game Engine. Forked from Godot 3.6
Find a file
Rémi Verschelde 86b40fe637
Merge pull request #96902 from SaracenOne/animation_selection_box
Fix selection box + scrolling in animation editor.
2024-09-16 13:35:18 +02:00
.github Style: Format yaml files 2024-09-13 08:06:53 -05:00
core Merge pull request #96856 from RandomShaper/selfdestruct_correctness 2024-09-16 13:35:06 +02:00
doc Merge pull request #96866 from Mickeon/documentation-XRPose-name 2024-09-16 13:35:09 +02:00
drivers Merge pull request #92290 from clayjohn/LOD-fixes 2024-09-16 13:34:04 +02:00
editor Merge pull request #96902 from SaracenOne/animation_selection_box 2024-09-16 13:35:18 +02:00
main Fix launching XR apps from the Android editor 2024-09-11 14:31:54 -05:00
misc Add support for non-blocking IO mode to OS.execute_with_pipe. 2024-09-06 14:16:39 +03:00
modules Merge pull request #96856 from RandomShaper/selfdestruct_correctness 2024-09-16 13:35:06 +02:00
platform Enable Drag and Drop for SubViewports and Windows 2024-09-15 01:06:02 +02:00
scene Merge pull request #96867 from L2750558108/remove-gui-key-event-accepted-shit 2024-09-16 13:35:13 +02:00
servers Merge pull request #95915 from BlueCube3310/betsy-bc1 2024-09-16 13:34:26 +02:00
tests Merge pull request #96856 from RandomShaper/selfdestruct_correctness 2024-09-16 13:35:06 +02:00
thirdparty Betsy: Add caching and BC1 compression support 2024-09-11 23:48:29 +02:00
.clang-format
.clang-tidy CI: Add pre-commit hook for clang-tidy 2024-06-17 11:27:18 -05:00
.editorconfig CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
.git-blame-ignore-revs Template format commit to .git-blame-ignore-revs 2024-03-08 08:33:06 -06:00
.gitattributes Correct C++ highlighting settings in .gitattributes 2024-08-27 23:24:30 +02:00
.gitignore Ignore Kate's build file 2024-06-05 12:54:33 -03:00
.mailmap Update AUTHORS and DONORS list 2024-08-14 12:55:09 +02:00
.pre-commit-config.yaml Style: Format yaml files 2024-09-13 08:06:53 -05:00
AUTHORS.md Update AUTHORS and DONORS list 2024-08-14 12:55:09 +02:00
CHANGELOG.md Add changelog for Godot 4.3 2024-08-15 00:57:57 +02:00
CONTRIBUTING.md Update godot documentation contribution link 2024-07-20 20:51:11 -06:00
COPYRIGHT.txt Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
DONORS.md Update AUTHORS and DONORS list 2024-08-14 12:55:09 +02:00
gles3_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
glsl_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon.png
icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
icon_outlined.png
icon_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LICENSE.txt
logo.png
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
methods.py [Buildsystem] Improve cache handling 2024-09-09 16:36:56 +02:00
platform_methods.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
pyproject.toml CI: Migrate codespell logic to pyproject.toml 2024-06-03 10:19:58 -05:00
README.md
SConstruct [Core] Optionally delete Ref nullptr comparisons 2024-09-12 11:26:49 +02:00
scu_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.4-dev 2024-08-15 11:39:34 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs