virtualx-engine/platform/windows
Rémi Verschelde f28ff8a208 Fix console output for MinGW compilers
Reworked patch from @jay3d (#7116).
2016-11-28 15:12:54 +01:00
..
export Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
context_gl_win.cpp vsync support 2016-06-05 19:14:33 -03:00
context_gl_win.h vsync support 2016-06-05 19:14:33 -03:00
ctxgl_procaddr.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ctxgl_procaddr.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
detect.py scons: Reorder options for clarity 2016-11-03 07:45:08 +01:00
godot.ico Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
godot_res.rc Fix Windows resource script 2016-07-27 15:35:49 -03:00
godot_win.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick.cpp fixes #5464 windows_joystick close_joystick bug 2016-06-29 23:00:45 +02:00
joystick.h Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
key_mapping_win.cpp Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT 2016-02-17 23:01:27 +01:00
key_mapping_win.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
lang_table.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_windows.cpp Fix console output for MinGW compilers 2016-11-28 15:12:54 +01:00
os_windows.h vsnc --> vsync 2016-11-08 21:06:57 +07:00
packet_peer_udp_winsock.cpp TCP/UDP Listen sockets can now be set to IPv6 only 2016-10-30 17:46:05 +01:00
packet_peer_udp_winsock.h added windows support for ipv6, cleaned up unix code 2016-10-20 07:04:10 -03:00
platform_config.h glew: Split thirdparty files and isolate env 2016-10-15 12:01:28 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
stream_peer_winsock.cpp Fix windows debugger connection problems. 2016-10-30 17:46:05 +01:00
stream_peer_winsock.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tcp_server_winsock.cpp TCP/UDP Listen sockets can now be set to IPv6 only 2016-10-30 17:46:05 +01:00
tcp_server_winsock.h TCPServer listen now default to IP type ANY (v6 socket with v4 support) 2016-10-30 17:46:05 +01:00