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shaders
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Added small bit of bias depending on lenght for contact shadows, fixes #12726
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2017-12-07 16:19:35 -03:00 |
rasterizer_canvas_gles3.cpp
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-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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2017-12-04 15:56:17 -03:00 |
rasterizer_canvas_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
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Merge pull request #13264 from zatherz/feature/projectsettings_limits
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2017-11-26 16:04:36 -03:00 |
rasterizer_gles3.h
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Add ability to opt-out buffer swapping in VS::draw()
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2017-11-25 02:18:28 +01:00 |
rasterizer_scene_gles3.cpp
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Style: Apply new clang-format 5.0 style to all files
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2017-12-07 08:02:00 +01:00 |
rasterizer_scene_gles3.h
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Style: Apply clang-format again on all files
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2017-12-07 08:02:00 +01:00 |
rasterizer_storage_gles3.cpp
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-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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2017-12-04 15:56:17 -03:00 |
rasterizer_storage_gles3.h
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Style: Apply new clang-format 5.0 style to all files
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2017-12-07 08:02:00 +01:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Enable light shaders when light variables are used
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2017-11-14 13:08:03 -02:00 |
shader_compiler_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
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Improve slang, especially in user-visible parts
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2017-12-05 15:41:38 +01:00 |
shader_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |