112 lines
3 KiB
XML
112 lines
3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.0.1">
|
|
<brief_description>
|
|
Draws simple geometry from code.
|
|
</brief_description>
|
|
<description>
|
|
Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="add_sphere">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="lats" type="int">
|
|
</argument>
|
|
<argument index="1" name="lons" type="int">
|
|
</argument>
|
|
<argument index="2" name="radius" type="float">
|
|
</argument>
|
|
<argument index="3" name="add_uv" type="bool" default="true">
|
|
</argument>
|
|
<description>
|
|
Simple helper to draw a uvsphere, with given latitudes, longitude and radius.
|
|
</description>
|
|
</method>
|
|
<method name="add_vertex">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="position" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Adds a vertex with the currently set color/uv/etc.
|
|
</description>
|
|
</method>
|
|
<method name="begin">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
|
|
</argument>
|
|
<argument index="1" name="texture" type="Texture" default="null">
|
|
</argument>
|
|
<description>
|
|
Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references.
|
|
For the type of primitive, use the [Mesh].PRIMITIVE_* enumerations.
|
|
</description>
|
|
</method>
|
|
<method name="clear">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Clears everything that was drawn using begin/end.
|
|
</description>
|
|
</method>
|
|
<method name="end">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Ends a drawing context and displays the results.
|
|
</description>
|
|
</method>
|
|
<method name="set_color">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="color" type="Color">
|
|
</argument>
|
|
<description>
|
|
The current drawing color.
|
|
</description>
|
|
</method>
|
|
<method name="set_normal">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="normal" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
The next vertex's normal.
|
|
</description>
|
|
</method>
|
|
<method name="set_tangent">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="tangent" type="Plane">
|
|
</argument>
|
|
<description>
|
|
The next vertex's tangent (and binormal facing).
|
|
</description>
|
|
</method>
|
|
<method name="set_uv">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="uv" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
The next vertex's UV.
|
|
</description>
|
|
</method>
|
|
<method name="set_uv2">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="uv" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
The next vertex's second layer UV.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|