8b547331be
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
71 lines
3.4 KiB
XML
71 lines
3.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualInstance3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Parent of all visual 3D nodes.
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</brief_description>
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<description>
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The [VisualInstance3D] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance3D]. In general, you should not access the [VisualInstance3D] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance3D]. [VisualInstance3D] is the node representation of the [RenderingServer] instance.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_aabb" qualifiers="virtual const">
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<return type="AABB" />
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<description>
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</description>
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</method>
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<method name="get_aabb" qualifiers="const">
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<return type="AABB" />
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<description>
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Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb].
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</description>
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</method>
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<method name="get_base" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the RID of the resource associated with this [VisualInstance3D]. For example, if the Node is a [MeshInstance3D], this will return the RID of the associated [Mesh].
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</description>
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</method>
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<method name="get_instance" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D].
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</description>
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</method>
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<method name="get_layer_mask_value" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="layer_number" type="int" />
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<description>
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Returns whether or not the specified layer of the [member layers] is enabled, given a [code]layer_number[/code] between 1 and 20.
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</description>
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</method>
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<method name="get_transformed_aabb" qualifiers="const">
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<return type="AABB" />
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<description>
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Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D].
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Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform3D]. See also [method get_aabb].
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</description>
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</method>
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<method name="set_base">
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<return type="void" />
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<argument index="0" name="base" type="RID" />
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<description>
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Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base].
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</description>
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</method>
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<method name="set_layer_mask_value">
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<return type="void" />
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<argument index="0" name="layer_number" type="int" />
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<argument index="1" name="value" type="bool" />
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<description>
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Based on [code]value[/code], enables or disables the specified layer in the [member layers], given a [code]layer_number[/code] between 1 and 20.
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</description>
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</method>
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</methods>
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<members>
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<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
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The render layer(s) this [VisualInstance3D] is drawn on.
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This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
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</member>
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</members>
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</class>
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