virtualx-engine/modules/gdnative/include/gdnative/string_name.h
George Marques 030d1d6a17
GDNative: New core API
This API now uses the discovery functions present in Variant instead of
wrapping every built-in function. Users now need to query for function
pointers and use those.
2021-01-25 09:28:02 -03:00

62 lines
2.9 KiB
C++

/*************************************************************************/
/* string_name.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_STRING_NAME_H
#define GODOT_STRING_NAME_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include <wchar.h>
#define GODOT_STRING_NAME_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE];
} godot_string_name;
#endif
#include <gdnative/gdnative.h>
void GDAPI godot_string_name_new(godot_string_name *r_dest);
void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src);
void GDAPI godot_string_name_destroy(godot_string_name *p_self);
void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents);
#ifdef __cplusplus
}
#endif
#endif // GODOT_STRING_NAME_H