240 lines
10 KiB
C++
240 lines
10 KiB
C++
/*************************************************************************/
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/* collections_glue.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "collections_glue.h"
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#include <mono/metadata/exception.h>
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#include "../mono_gd/gd_mono_class.h"
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Array *godot_icall_Array_Ctor() {
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return memnew(Array);
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}
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void godot_icall_Array_Dtor(Array *ptr) {
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memdelete(ptr);
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}
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MonoObject *godot_icall_Array_At(Array *ptr, int index) {
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if (index < 0 || index > ptr->size()) {
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GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
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return NULL;
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}
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return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index));
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}
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void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) {
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if (index < 0 || index > ptr->size()) {
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GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
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return;
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}
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ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value);
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}
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int godot_icall_Array_Count(Array *ptr) {
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return ptr->size();
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}
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void godot_icall_Array_Add(Array *ptr, MonoObject *item) {
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ptr->append(GDMonoMarshal::mono_object_to_variant(item));
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}
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void godot_icall_Array_Clear(Array *ptr) {
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ptr->clear();
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}
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bool godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
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return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1;
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}
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void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
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int count = ptr->size();
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if (mono_array_length(array) < (array_index + count)) {
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MonoException *exc = mono_get_exception_argument("", "Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
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GDMonoUtils::set_pending_exception(exc);
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return;
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}
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for (int i = 0; i < count; i++) {
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MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(ptr->operator[](i));
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mono_array_setref(array, array_index, boxed);
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array_index++;
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}
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}
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int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
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return ptr->find(GDMonoMarshal::mono_object_to_variant(item));
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}
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void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) {
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if (index < 0 || index > ptr->size()) {
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GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
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return;
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}
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ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item));
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}
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bool godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
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int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item));
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if (idx >= 0) {
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ptr->remove(idx);
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return true;
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}
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return false;
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}
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void godot_icall_Array_RemoveAt(Array *ptr, int index) {
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if (index < 0 || index > ptr->size()) {
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GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
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return;
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}
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ptr->remove(index);
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}
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Dictionary *godot_icall_Dictionary_Ctor() {
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return memnew(Dictionary);
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}
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void godot_icall_Dictionary_Dtor(Dictionary *ptr) {
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memdelete(ptr);
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}
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MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key) {
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Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
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if (ret == NULL) {
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MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr());
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#ifdef DEBUG_ENABLED
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CRASH_COND(!exc);
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#endif
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GDMonoUtils::runtime_object_init(exc);
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GDMonoUtils::set_pending_exception((MonoException *)exc);
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return NULL;
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}
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return GDMonoMarshal::variant_to_mono_object(ret);
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}
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void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value) {
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ptr->operator[](GDMonoMarshal::mono_object_to_variant(key)) = GDMonoMarshal::mono_object_to_variant(value);
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}
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Array *godot_icall_Dictionary_Keys(Dictionary *ptr) {
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return memnew(Array(ptr->keys()));
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}
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Array *godot_icall_Dictionary_Values(Dictionary *ptr) {
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return memnew(Array(ptr->values()));
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}
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int godot_icall_Dictionary_Count(Dictionary *ptr) {
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return ptr->size();
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}
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void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
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Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
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Variant *ret = ptr->getptr(varKey);
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if (ret != NULL) {
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GDMonoUtils::set_pending_exception(mono_get_exception_argument("key", "An element with the same key already exists"));
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return;
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}
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ptr->operator[](varKey) = GDMonoMarshal::mono_object_to_variant(value);
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}
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void godot_icall_Dictionary_Clear(Dictionary *ptr) {
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ptr->clear();
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}
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bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
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// no dupes
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Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
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return ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value);
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}
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bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
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return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
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}
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bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
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return ptr->erase_checked(GDMonoMarshal::mono_object_to_variant(key));
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}
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bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
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Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
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// no dupes
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Variant *ret = ptr->getptr(varKey);
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if (ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value)) {
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ptr->erase_checked(varKey);
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return true;
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}
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return false;
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}
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bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) {
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Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
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if (ret == NULL) {
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*value = NULL;
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return false;
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}
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*value = GDMonoMarshal::variant_to_mono_object(ret);
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return true;
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}
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void godot_register_collections_icalls() {
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mono_add_internal_call("Godot.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
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mono_add_internal_call("Godot.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
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mono_add_internal_call("Godot.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
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mono_add_internal_call("Godot.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
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mono_add_internal_call("Godot.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
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mono_add_internal_call("Godot.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
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mono_add_internal_call("Godot.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
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mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
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}
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