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Ashish Kumar 87b0796e8a Fix Info about Global library on add_animation_library method in doc/classes/AnimationMixer.xml
Fix Info about Global library on add_animation_library method in doc/classes/AnimationMixer.xml

Fix Info about Global library on add_animation_library method

Co-authored-by: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com>
2024-07-01 22:18:44 +05:30
.github Update the github Android builds config 2024-06-26 12:44:15 -07:00
core WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex 2024-06-28 19:46:55 +02:00
doc Fix Info about Global library on add_animation_library method in doc/classes/AnimationMixer.xml 2024-07-01 22:18:44 +05:30
drivers Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports. 2024-06-28 10:38:18 +02:00
editor [macOS] Change the distraction-free mode shortcut 2024-06-30 22:01:12 +04:00
main
misc Merge pull request #93511 from Repiteo/style/relocate-pretty-print 2024-06-25 10:02:02 +02:00
modules Merge pull request #93597 from Gurvan/fix/gltf-spline-interpolation 2024-06-29 19:54:06 +02:00
platform X11: Fix creating RenderingDevice after #93706 2024-06-29 14:03:29 +02:00
scene Merge pull request #93785 from TokageItLab/fix-bezier-init 2024-07-01 10:07:37 +02:00
servers Prevent shader crash when doing invalid operation on boolean vector 2024-06-30 22:24:25 +03:00
tests [Tests] Fix unit tests in template builds 2024-06-29 18:35:50 +02:00
thirdparty ThorVG: Update to 0.14.0 2024-06-27 11:26:44 +02:00
.clang-format
.clang-tidy CI: Add pre-commit hook for clang-tidy 2024-06-17 11:27:18 -05:00
.editorconfig CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md Change suggestion in CONTRIBUTING.md to avoid spam 2024-06-22 15:20:33 +02:00
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
godot.manifest
icon.png
icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
icon_outlined.png
icon_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LICENSE.txt
logo.png
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
methods.py Fix not using encoding="utf-8" when writing to files or reading from them 2024-06-19 23:35:03 +08:00
platform_methods.py
pyproject.toml
README.md
SConstruct Fix not using encoding="utf-8" when writing to files or reading from them 2024-06-19 23:35:03 +08:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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