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arvr
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Added ARVRAnchor support and a few small enhancements
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2017-08-03 18:58:05 +10:00 |
audio
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Clang-formatting *.cpp and *.h (some files excluded)
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2017-07-22 18:14:08 +07:00 |
physics
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Improve cleanup of physics constraints
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2017-08-01 01:39:40 +02:00 |
physics_2d
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Merge pull request #9832 from RandomShaper/port-physics-fixes
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2017-08-01 22:23:59 +02:00 |
visual
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Merge pull request #8567 from BastiaanOlij/ar_vr_server
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2017-07-31 13:29:18 +02:00 |
arvr_server.cpp
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Adding base classes and structures for ARVR support
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2017-07-28 10:39:15 +10:00 |
arvr_server.h
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Adding base classes and structures for ARVR support
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2017-07-28 10:39:15 +10:00 |
audio_server.cpp
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Fix AudioServer::finish not getting called while quitting
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2017-08-01 18:09:52 -03:00 |
audio_server.h
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Added get_bus_index to AudioServer
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2017-07-10 21:51:29 +01:00 |
physics_2d_server.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
physics_2d_server.h
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
physics_server.cpp
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
physics_server.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
register_server_types.cpp
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Adding base classes and structures for ARVR support
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2017-07-28 10:39:15 +10:00 |
register_server_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
SCsub
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Merge pull request #8567 from BastiaanOlij/ar_vr_server
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2017-07-31 13:29:18 +02:00 |
server_wrap_mt_common.h
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Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
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2017-06-17 23:27:42 -03:00 |
visual_server.cpp
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Fix various property not found errors
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2017-07-26 20:03:13 +07:00 |
visual_server.h
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Adding base classes and structures for ARVR support
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2017-07-28 10:39:15 +10:00 |