virtualx-engine/servers/rendering/renderer_rd
2024-02-18 12:07:23 -08:00
..
effects
environment
forward_clustered Add optional depth fog 2024-02-17 22:39:34 -03:00
forward_mobile Add optional depth fog 2024-02-17 22:39:34 -03:00
shaders Add optional depth fog 2024-02-17 22:39:34 -03:00
spirv-reflect
storage_rd Fixed reversed custom AABB null check when recalculating multimesh AABBs 2024-02-18 12:07:23 -08:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_compositor_rd.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h