880048377d
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
157 lines
5.9 KiB
C++
157 lines
5.9 KiB
C++
/*************************************************************************/
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/* rect2.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <godot/rect2.h>
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#include "core/math/math_2d.h"
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#include "core/variant.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _rect2_api_anchor() {}
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void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
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const Vector2 *position = (const Vector2 *)p_pos;
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const Vector2 *size = (const Vector2 *)p_size;
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Rect2 *dest = (Rect2 *)r_dest;
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*dest = Rect2(*position, *size);
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}
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void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
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Rect2 *dest = (Rect2 *)r_dest;
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*dest = Rect2(p_x, p_y, p_width, p_height);
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}
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godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
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godot_string ret;
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const Rect2 *self = (const Rect2 *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
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const Rect2 *self = (const Rect2 *)p_self;
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return self->get_area();
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}
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godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
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const Rect2 *self = (const Rect2 *)p_self;
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const Rect2 *b = (const Rect2 *)p_b;
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return self->intersects(*b);
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}
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godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
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const Rect2 *self = (const Rect2 *)p_self;
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const Rect2 *b = (const Rect2 *)p_b;
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return self->encloses(*b);
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}
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godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
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const Rect2 *self = (const Rect2 *)p_self;
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return self->has_no_area();
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}
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godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
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godot_rect2 dest;
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const Rect2 *self = (const Rect2 *)p_self;
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const Rect2 *b = (const Rect2 *)p_b;
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*((Rect2 *)&dest) = self->clip(*b);
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return dest;
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}
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godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
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godot_rect2 dest;
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const Rect2 *self = (const Rect2 *)p_self;
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const Rect2 *b = (const Rect2 *)p_b;
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*((Rect2 *)&dest) = self->merge(*b);
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return dest;
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}
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godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
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const Rect2 *self = (const Rect2 *)p_self;
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const Vector2 *point = (const Vector2 *)p_point;
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return self->has_point(*point);
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}
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godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
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godot_rect2 dest;
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const Rect2 *self = (const Rect2 *)p_self;
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*((Rect2 *)&dest) = self->grow(p_by);
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return dest;
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}
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godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
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godot_rect2 dest;
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const Rect2 *self = (const Rect2 *)p_self;
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const Vector2 *to = (const Vector2 *)p_to;
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*((Rect2 *)&dest) = self->expand(*to);
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return dest;
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}
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godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
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const Rect2 *self = (const Rect2 *)p_self;
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const Rect2 *b = (const Rect2 *)p_b;
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return *self == *b;
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}
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godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
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godot_vector2 dest;
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Vector2 *d = (Vector2 *)&dest;
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const Rect2 *self = (const Rect2 *)p_self;
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*d = self->get_position();
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return dest;
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}
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godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
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godot_vector2 dest;
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Vector2 *d = (Vector2 *)&dest;
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const Rect2 *self = (const Rect2 *)p_self;
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*d = self->get_size();
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return dest;
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}
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void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
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Rect2 *self = (Rect2 *)p_self;
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const Vector2 *position = (const Vector2 *)p_pos;
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self->set_position(*position);
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}
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void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
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Rect2 *self = (Rect2 *)p_self;
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const Vector2 *size = (const Vector2 *)p_size;
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self->set_size(*size);
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}
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#ifdef __cplusplus
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}
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#endif
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