880048377d
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
76 lines
3.7 KiB
C++
76 lines
3.7 KiB
C++
/*************************************************************************/
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/* string.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_STRING_H
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#define GODOT_STRING_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#include <wchar.h>
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#define GODOT_STRING_SIZE 8
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#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_STRING_SIZE];
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} godot_string;
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#endif
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#include <godot/gdnative.h>
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void GDAPI godot_string_new(godot_string *r_dest);
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void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
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void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size);
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void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
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void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size);
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wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
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const char GDAPI *godot_string_c_str(const godot_string *p_self);
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const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self);
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godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
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godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
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godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
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// @Incomplete
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// hmm, I guess exposing the whole API doesn't make much sense
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// since the language used in the library has its own string funcs
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void GDAPI godot_string_destroy(godot_string *p_self);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_STRING_H
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