virtualx-engine/modules/mono/editor/script_templates
Raul Santos 0b8b733d77
C#: Replace Xform and XformInv with * operator
- In cases where both `Xform`/`XformInv` and the `*` operator were
implemented the `Xform`/`XformInv` methods were removed in favor of the
`*` operator.
- In cases where the `Xform`/`XformInv` existed but not the `*` operator,
the `Xform`/`XformInv` methods were replaced with the `*` operator.
- In cases where no method existed, a new `*` operator has been
implemented to support the same operations that are supported in GDScript.
- Fixes the `Transform.Xform` and `Transform.XformInv` with `Rect2`
implementation to use a zero `Rect2` size to start expanding from
(which is how it's implemented in C++).
2022-08-22 21:11:24 +02:00
..
CharacterBody2D C#: Add dedicated Variant struct, replacing System.Object 2022-08-22 03:36:52 +02:00
CharacterBody3D C#: Replace Xform and XformInv with * operator 2022-08-22 21:11:24 +02:00
EditorPlugin Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
EditorScenePostImport Fix EditorScenePostImport templates for C# 2022-06-16 19:29:59 +02:00
EditorScript Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
Node Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
Object Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
VisualShaderNodeCustom C#: Re-introduce generic Godot Array and Dictionary 2022-08-22 03:36:52 +02:00
SCsub Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00