virtualx-engine/scene/resources/text_paragraph.h
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00

140 lines
6.1 KiB
C++

/*************************************************************************/
/* text_paragraph.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEXT_PARAGRAPH_H
#define TEXT_PARAGRAPH_H
#include "scene/resources/font.h"
#include "servers/text_server.h"
/*************************************************************************/
class TextParagraph : public Reference {
GDCLASS(TextParagraph, Reference);
RID dropcap_rid;
int dropcap_lines = 0;
Rect2 dropcap_margins;
RID rid;
Vector<RID> lines;
int spacing_top = 0;
int spacing_bottom = 0;
bool dirty_lines = true;
float width = -1;
uint8_t flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
HAlign align = HALIGN_LEFT;
Vector<float> tab_stops;
protected:
static void _bind_methods();
void _shape_lines();
public:
RID get_rid() const;
RID get_line_rid(int p_line) const;
RID get_dropcap_rid() const;
void clear();
void set_direction(TextServer::Direction p_direction);
TextServer::Direction get_direction() const;
void set_orientation(TextServer::Orientation p_orientation);
TextServer::Orientation get_orientation() const;
void set_preserve_invalid(bool p_enabled);
bool get_preserve_invalid() const;
void set_preserve_control(bool p_enabled);
bool get_preserve_control() const;
void set_bidi_override(const Vector<Vector2i> &p_override);
bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
void clear_dropcap();
bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
bool add_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1);
bool resize_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER);
void set_align(HAlign p_align);
HAlign get_align() const;
void tab_align(const Vector<float> &p_tab_stops);
void set_flags(uint8_t p_flags);
uint8_t get_flags() const;
void set_width(float p_width);
float get_width() const;
Size2 get_non_wraped_size() const;
Size2 get_size() const;
int get_line_count() const;
Array get_line_objects(int p_line) const;
Rect2 get_line_object_rect(int p_line, Variant p_key) const;
Size2 get_line_size(int p_line) const;
float get_line_ascent(int p_line) const;
float get_line_descent(int p_line) const;
float get_line_width(int p_line) const;
Vector2i get_line_range(int p_line) const;
float get_line_underline_position(int p_line) const;
float get_line_underline_thickness(int p_line) const;
Size2 get_dropcap_size() const;
int get_dropcap_lines() const;
void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1), const Color &p_dc_color = Color(1, 1, 1)) const;
void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1), const Color &p_dc_color = Color(1, 1, 1)) const;
void draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, const Color &p_color = Color(1, 1, 1)) const;
void draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_line, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
void draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const;
void draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
int hit_test(const Point2 &p_coords) const;
void _set_bidi_override(const Array &p_override);
TextParagraph(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", float p_width = -1.f, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL);
TextParagraph();
~TextParagraph();
};
#endif // TEXT_PARAGRAPH_H