virtualx-engine/scene
Markus Sauermann 8836f2160a Move call of push_unhandled_input from Window to Viewport
This solves the problem, that mouse events get sent to SubViewports
even if they are outside of the visible area of the SubViewport.

This changes makes SubViewportContainer::unhandled_input redundand.
Shortcut Events now need to be distributed via push_input, in order for
them to be able to reach SubViewports.
2023-03-17 19:22:24 +01:00
..
2d Merge pull request #74092 from KoBeWi/zero_reason_to_change 2023-03-16 13:04:31 +01:00
3d Fix NavigationAgent3D debug path duplicated points 2023-03-16 09:19:04 +01:00
animation Check for type mismatch in PropertyTweener.from() 2023-02-28 17:16:56 +01:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gui Move call of push_unhandled_input from Window to Viewport 2023-03-17 19:22:24 +01:00
main Move call of push_unhandled_input from Window to Viewport 2023-03-17 19:22:24 +01:00
resources Merge pull request #74149 from bruvzg/get_char 2023-03-16 13:07:11 +01:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Updates VideoDecoder plugin API to GDExtension. 2023-01-30 18:39:29 -08:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
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