virtualx-engine/doc
Thaer Razeq 886f150b4a - Added tab_selected signal which has same behavior as tab_changed
lest breaking current API, though, it is noted in the documentation of TabContainer
class, of the upcoming Godot (v3.0+) changes in behavior, that is, `tab_selected` will be
emitted for selecting any tab, while `tab_changed` only if a tab changes.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** In Godot v3.0+, only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 03:26:53 -06:00
..
base - Added tab_selected signal which has same behavior as tab_changed 2017-03-05 03:26:53 -06:00
tools Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
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